progress on isometric
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4970326114
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abdb975979
14 changed files with 161 additions and 22 deletions
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@ -41,8 +41,9 @@ func (d *DebugToast) Draw(screen *ebiten.Image, _ *ebiten.DrawImageOptions) {
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ebitenutil.DebugPrintAt(screen, d.Text, d.Pos.X, d.Pos.Y)
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ebitenutil.DebugPrintAt(screen, d.Text, d.Pos.X, d.Pos.Y)
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}
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}
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func (d *DebugToast) DrawOrder() float64 {
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func (d *DebugToast) DrawOrder() (int, int) {
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return math.MaxFloat64
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// Always draw on top
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return math.MaxInt, 0
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}
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}
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func (d *DebugToast) Toast(text string) {
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func (d *DebugToast) Toast(text string) {
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@ -67,7 +68,7 @@ func (p PerfDisplay) Draw(screen *ebiten.Image, _ *ebiten.DrawImageOptions) {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f FPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f FPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
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}
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}
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func (PerfDisplay) DrawOrder() float64 {
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func (PerfDisplay) DrawOrder() (int, int) {
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// Always draw on top
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// Always draw on top
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return math.MaxFloat64
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return math.MaxInt, 0
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}
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}
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@ -424,11 +424,19 @@ type tombstone struct{}
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func (tombstone) Draw(*ebiten.Image, *ebiten.DrawImageOptions) {}
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func (tombstone) Draw(*ebiten.Image, *ebiten.DrawImageOptions) {}
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func (tombstone) DrawOrder() float64 { return math.Inf(1) }
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func (tombstone) DrawOrder() (int, int) { return math.MaxInt, math.MaxInt }
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type drawList []Drawer
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type drawList []Drawer
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func (d drawList) Less(i, j int) bool { return d[i].DrawOrder() < d[j].DrawOrder() }
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func (d drawList) Less(i, j int) bool {
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a0, a1 := d[i].DrawOrder()
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b0, b1 := d[i].DrawOrder()
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if a0 == b0 {
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return a1 < b1
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}
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return a0 < b0
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}
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func (d drawList) Len() int { return len(d) }
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func (d drawList) Len() int { return len(d) }
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func (d drawList) Swap(i, j int) { d[i], d[j] = d[j], d[i] }
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func (d drawList) Swap(i, j int) { d[i], d[j] = d[j], d[i] }
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@ -64,7 +64,7 @@ type Disabler interface {
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// passed to Game.Register or returned from Scan).
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// passed to Game.Register or returned from Scan).
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type Drawer interface {
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type Drawer interface {
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Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions)
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Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions)
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DrawOrder() float64
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DrawOrder() (z, bias int)
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}
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}
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// Hider components can be hidden.
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// Hider components can be hidden.
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126
engine/iso.go
126
engine/iso.go
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@ -3,6 +3,26 @@ package engine
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import (
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import (
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"image"
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"image"
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"strconv"
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"strconv"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var (
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_ interface {
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Prepper
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Scanner
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} = &IsoVoxmap{}
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_ interface {
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Prepper
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Scanner
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Transformer
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} = &IsoVoxel{}
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_ interface {
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Drawer
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Transformer
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} = &IsoVoxelSide{}
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)
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)
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// Point3 is a an element of int^3.
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// Point3 is a an element of int^3.
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@ -20,6 +40,11 @@ func (p Point3) String() string {
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return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + "," + strconv.Itoa(p.Z) + ")"
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return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + "," + strconv.Itoa(p.Z) + ")"
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}
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}
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// XY applies the Z-forgetting projection. (It returns just X and Y.)
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func (p Point3) XY() image.Point {
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return image.Point{p.X, p.Y}
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}
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// Add performs vector addition.
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// Add performs vector addition.
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func (p Point3) Add(q Point3) Point3 {
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func (p Point3) Add(q Point3) Point3 {
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return Point3{p.X + q.X, p.Y + q.Y, p.Z + q.Z}
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return Point3{p.X + q.X, p.Y + q.Y, p.Z + q.Z}
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@ -117,3 +142,104 @@ func (b Box) Overlaps(c Box) bool {
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func (b Box) Size() Point3 {
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func (b Box) Size() Point3 {
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return b.Max.Sub(b.Min)
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return b.Max.Sub(b.Min)
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}
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}
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// IsoVoxmap implements a voxel map, painted using flat images in 2D.
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type IsoVoxmap struct {
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ID
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Disabled
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Hidden
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Map map[Point3]*IsoVoxel
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DrawOrderBias image.Point // so boxes overdraw correctly
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OffsetBack image.Point // offsets the image drawn for the back
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OffsetFront image.Point // offsets the image drawn for the front
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Proj image.Point // IsoProjection parameter
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Sheet Sheet
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VoxSize Point3 // size of each voxel
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}
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// Prepare makes sure all voxels know about the map and where they are, for
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// drawing.
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func (m *IsoVoxmap) Prepare(*Game) error {
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// Ensure all child units know about wall, which houses common attributes
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for p, u := range m.Map {
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u.pos, u.ivm = p, m
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}
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return nil
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}
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// Scan returns the Sheet and all voxels in the map.
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func (m *IsoVoxmap) Scan() []interface{} {
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c := make([]interface{}, 1, len(m.Map)+1)
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c[0] = &m.Sheet
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for _, voxel := range m.Map {
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c = append(c, voxel)
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}
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return c
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}
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// IsoVoxel is a voxel in an IsoVoxmap.
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type IsoVoxel struct {
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CellBack int // cell to draw for back side
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CellFront int // cell to draw for front side
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back IsoVoxelSide
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front IsoVoxelSide
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ivm *IsoVoxmap
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pos Point3
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}
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// Prepare tells the front and back about the voxel.
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func (v *IsoVoxel) Prepare(*Game) error {
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v.back.vox = v
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v.front.vox = v
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v.front.front = true
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return nil
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}
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// Scan returns the back and front of the voxel.
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func (v *IsoVoxel) Scan() []interface{} {
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return []interface{}{&v.back, &v.front}
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}
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// Transform returns the transform for drawing this voxel.
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func (v *IsoVoxel) Transform() (opts ebiten.DrawImageOptions) {
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p3 := v.pos.CMul(v.ivm.VoxSize)
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p2 := p3.IsoProject(v.ivm.Proj)
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opts.GeoM.Translate(cfloat(p2))
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return opts
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}
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// IsoVoxelSide is a side of a voxel.
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type IsoVoxelSide struct {
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front bool
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vox *IsoVoxel
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}
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// Draw draws this side.
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func (v *IsoVoxelSide) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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cell := v.vox.CellBack
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if v.front {
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cell = v.vox.CellFront
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}
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screen.DrawImage(v.vox.ivm.Sheet.SubImage(cell), opts)
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}
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// DrawOrder returns the Z of the nearest or farthest vertex of the voxel,
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// with a bias equal to the dot product of the bias vector with pos.XY().
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func (v *IsoVoxelSide) DrawOrder() (int, int) {
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z := v.vox.pos.Z * v.vox.ivm.VoxSize.Z
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if v.front {
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z += v.vox.ivm.VoxSize.Z - 1
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}
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return z, dot(v.vox.pos.XY(), v.vox.ivm.DrawOrderBias)
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}
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// Transform offsets the image by either OffsetBack or OffsetFront.
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func (v *IsoVoxelSide) Transform() (opts ebiten.DrawImageOptions) {
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if v.front {
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opts.GeoM.Translate(cfloat(v.vox.ivm.OffsetFront))
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} else {
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opts.GeoM.Translate(cfloat(v.vox.ivm.OffsetBack))
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}
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return opts
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}
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@ -38,11 +38,11 @@ func (h *Hidden) Hide() { *h = true }
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// Show sets h to false.
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// Show sets h to false.
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func (h *Hidden) Show() { *h = false }
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func (h *Hidden) Show() { *h = false }
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// ZOrder implements DrawOrder (in Drawer) directly (as a float64 value).
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// ZOrder implements DrawOrder (in Drawer) directly (as an int value).
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type ZOrder float64
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type ZOrder int
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// DrawOrder returns z as a float64.
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// DrawOrder returns z as a int with 0 bias.
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func (z ZOrder) DrawOrder() float64 { return float64(z) }
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func (z ZOrder) DrawOrder() (int, int) { return int(z), 0 }
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// ---------- Some helpers for image.Point ----------
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// ---------- Some helpers for image.Point ----------
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// cdiv performs componentwise division of two image.Points.
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// cdiv performs componentwise division of two image.Points.
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func cdiv(p, q image.Point) image.Point {
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func cdiv(p, q image.Point) image.Point {
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return image.Point{p.X / q.X, p.Y / q.Y}
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return image.Point{p.X / q.X, p.Y / q.Y}
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}
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}
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// cfloat returns the components of an image.Point as two floats.
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// cfloat returns the components of an image.Point as two floats.
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func cfloat(p image.Point) (x, y float64) {
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func cfloat(p image.Point) (x, y float64) {
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return float64(p.X), float64(p.Y)
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return float64(p.X), float64(p.Y)
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}
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}
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// dot returns the dot product of two image.Points.
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func dot(p, q image.Point) int {
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return p.X*q.X + p.Y*q.Y
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}
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@ -69,11 +69,12 @@ func (w *Wall) Scan() []interface{} {
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return c
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return c
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}
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}
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// Prepare makes sure all WallUnits know about Wall.
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// Prepare makes sure all WallUnits know about Wall and where they are, for
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// drawing.
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func (w *Wall) Prepare(*Game) error {
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func (w *Wall) Prepare(*Game) error {
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// Ensure all child units know about wall, which houses common attributes
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// Ensure all child units know about wall, which houses common attributes
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for _, u := range w.Units {
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for p, u := range w.Units {
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u.wall = w
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u.pos, u.wall = p, w
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}
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}
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return nil
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return nil
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}
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}
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type WallUnit struct {
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type WallUnit struct {
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Disabled
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Disabled
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Hidden
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Hidden
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Pos image.Point // tilespace coordinates
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Tile Tile // chooses which cell in wall.Sheet to draw
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Tile Tile // chooses which cell in wall.Sheet to draw
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WallID string
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ZOrder
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ZOrder
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pos image.Point // tilespace coordinates
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wall *Wall
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wall *Wall
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}
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}
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@ -106,6 +106,6 @@ func (u *WallUnit) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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func (u *WallUnit) Scan() []interface{} { return []interface{}{u.Tile} }
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func (u *WallUnit) Scan() []interface{} { return []interface{}{u.Tile} }
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func (u *WallUnit) Transform() (opts ebiten.DrawImageOptions) {
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func (u *WallUnit) Transform() (opts ebiten.DrawImageOptions) {
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opts.GeoM.Translate(cfloat(cmul(u.Pos, u.wall.UnitSize).Add(u.wall.UnitOffset)))
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opts.GeoM.Translate(cfloat(cmul(u.pos, u.wall.UnitSize).Add(u.wall.UnitOffset)))
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return opts
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return opts
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}
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}
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2
main.go
2
main.go
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@ -16,7 +16,7 @@ import (
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const (
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const (
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enableCPUProfile = false
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enableCPUProfile = false
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rewriteLevel1 = false
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rewriteLevel1 = true
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)
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)
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func main() {
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func main() {
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