more physics tweaks
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453850b5b2
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1 changed files with 9 additions and 8 deletions
17
game/aw.go
17
game/aw.go
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@ -29,12 +29,13 @@ type Awakeman struct {
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func (aw *Awakeman) Update() error {
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const (
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ε = 0.2
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restitution = -0.3
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gravity = 0.3
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jumpVelocity = -3.6
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runVelocity = 1.4
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coyoteTime = 5
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ε = 0.2
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restitution = -0.3
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gravity = 0.3
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airResistance = -0.01 // ∴ terminal velocity = 30
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jumpVelocity = -4
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runVelocity = 1.4
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coyoteTime = 5
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)
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// High-school physics time! Under constant acceleration:
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@ -55,8 +56,8 @@ func (aw *Awakeman) Update() error {
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aw.vy = 0
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aw.coyoteTimer = coyoteTime
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} else {
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// Falling. v = v_0 + a, and a is gravity.
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aw.vy += gravity
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// Falling. v = v_0 + a, and a = gravity + airResistance(v)
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aw.vy += gravity + airResistance*aw.vy
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if aw.coyoteTimer > 0 {
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aw.coyoteTimer--
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}
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