more physics tweaks

This commit is contained in:
Josh Deprez 2021-08-12 16:23:52 +10:00
parent 453850b5b2
commit ad86535ca1

View file

@ -29,12 +29,13 @@ type Awakeman struct {
func (aw *Awakeman) Update() error {
const (
ε = 0.2
restitution = -0.3
gravity = 0.3
jumpVelocity = -3.6
runVelocity = 1.4
coyoteTime = 5
ε = 0.2
restitution = -0.3
gravity = 0.3
airResistance = -0.01 // ∴ terminal velocity = 30
jumpVelocity = -4
runVelocity = 1.4
coyoteTime = 5
)
// High-school physics time! Under constant acceleration:
@ -55,8 +56,8 @@ func (aw *Awakeman) Update() error {
aw.vy = 0
aw.coyoteTimer = coyoteTime
} else {
// Falling. v = v_0 + a, and a is gravity.
aw.vy += gravity
// Falling. v = v_0 + a, and a = gravity + airResistance(v)
aw.vy += gravity + airResistance*aw.vy
if aw.coyoteTimer > 0 {
aw.coyoteTimer--
}