This commit is contained in:
Josh Deprez 2021-09-08 20:09:52 +10:00
parent 6686c24cd6
commit b08cb774e1
2 changed files with 3 additions and 3 deletions

View file

@ -268,7 +268,7 @@ func postorderWalk(component, parent interface{}, visit func(component, parent i
// LoadAndPrepare must be called before any calls to Component or Query.
func (g *Game) LoadAndPrepare(assets fs.FS) error {
if g.VoxelScale == (geom.Float3{}) {
g.VoxelScale = geom.Float3{1, 1, 1}
g.VoxelScale = geom.Float3{X: 1, Y: 1, Z: 1}
}
// Load all the Loaders.

View file

@ -66,8 +66,8 @@ func (m *PrismMap) CollidesWith(b geom.Box) bool {
rb = rb.Canon() // inverse might flip the corners around...
// Check neighboring prisms too because there's a fencepost somewhere here
rb.Min = rb.Min.Sub(geom.Int3{1, 1, 1})
rb.Max = rb.Max.Add(geom.Int3{1, 1, 1})
rb.Min = rb.Min.Sub(geom.Int3{X: 1, Y: 1, Z: 1})
rb.Max = rb.Max.Add(geom.Int3{X: 1, Y: 1, Z: 1})
var pp geom.Int3
for pp.Z = rb.Min.Z; pp.Z <= rb.Max.Z; pp.Z++ {