Composable z-position
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parent
b396b247a2
commit
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4 changed files with 30 additions and 7 deletions
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@ -2,6 +2,7 @@ package engine
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import (
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"fmt"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -14,7 +15,7 @@ func (TPSDisplay) Draw(screen *ebiten.Image) {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
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}
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func (TPSDisplay) DrawAfter(Drawer) bool {
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// Always draw last
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return true
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func (TPSDisplay) Z() float64 {
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// Always draw on top
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return math.MaxFloat64
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}
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@ -15,7 +15,7 @@ type Updater interface {
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// DrawAfter is used to reorder components.
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type Drawer interface {
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Draw(*ebiten.Image)
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DrawAfter(Drawer) bool
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Z() float64
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}
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// Game implements the ebiten methods using a collection of components.
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@ -52,13 +52,14 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (w, h int) {
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}
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// Sort sorts the components by draw order.
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// Non-Drawers are sorted first.
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// Non-Drawers are sorted before all Drawers.
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func (g *Game) Sort() {
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sort.Slice(g.Components, func(i, j int) bool {
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// SliceStable to avoid z-fighting (among Non-Drawers and equal Drawers)
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sort.SliceStable(g.Components, func(i, j int) bool {
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a, aok := g.Components[i].(Drawer)
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b, bok := g.Components[j].(Drawer)
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if aok && bok {
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return b.DrawAfter(a)
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return a.Z() < b.Z()
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}
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return !aok && bok
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})
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16
engine/tiles.go
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16
engine/tiles.go
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@ -0,0 +1,16 @@
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package engine
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import "github.com/hajimehoshi/ebiten/v2"
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type Tilemap struct {
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Map [][]int
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Src *ebiten.Image
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TileSize int
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GeoM *ebiten.GeoM
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ZPos
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}
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func (t *Tilemap) Draw(screen *ebiten.Image) {
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}
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5
engine/z.go
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5
engine/z.go
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@ -0,0 +1,5 @@
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package engine
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type ZPos float64
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func (z ZPos) Z() float64 { return float64(z) }
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