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2 changed files with 2 additions and 2 deletions
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@ -26,7 +26,7 @@ func init() {
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gob.Register(&DrawDAG{})
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gob.Register(&DrawDAG{})
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}
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}
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// DrawDAG is a DrawLayer that organises DrawBoxer descendants in a directed
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// DrawDAG is a DrawManager that organises DrawBoxer descendants in a directed
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// acyclic graph (DAG), in order to draw them according to ordering constraints.
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// acyclic graph (DAG), in order to draw them according to ordering constraints.
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// It combines a DAG with a spatial index used when updating vertices to reduce
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// It combines a DAG with a spatial index used when updating vertices to reduce
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// the number of tests between components.
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// the number of tests between components.
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@ -16,7 +16,7 @@ func init() {
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gob.Register(&DrawDFS{})
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gob.Register(&DrawDFS{})
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}
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}
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// DrawDFS is a DrawLayer that does not add any structure. Components are
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// DrawDFS is a DrawManager that does not add any structure. Components are
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// drawn in the order in which they are encountered by a depth-first search
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// drawn in the order in which they are encountered by a depth-first search
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// through the game tree, without any extra sorting based on Z values or
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// through the game tree, without any extra sorting based on Z values or
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// consideration for DrawOrderer).
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// consideration for DrawOrderer).
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