fix other bugs
This commit is contained in:
parent
b2e2a370fc
commit
d3527d192f
2 changed files with 193 additions and 191 deletions
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@ -6,6 +6,7 @@ import (
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"math"
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"math"
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/geom"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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)
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@ -118,7 +119,7 @@ func (aw *Awakeman) realUpdate() error {
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ux, uy, uz := aw.vx, aw.vy, aw.vz
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ux, uy, uz := aw.vx, aw.vy, aw.vz
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// Has traction?
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// Has traction?
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if aw.vy >= 0 && aw.Sprite.Actor.CollidesAt(aw.Sprite.Actor.Pos.Add(engine.Pt3(0, 1, 0))) {
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if aw.vy >= 0 && aw.Sprite.Actor.CollidesAt(aw.Sprite.Actor.Pos.Add(geom.Pt3(0, 1, 0))) {
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// Not falling.
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// Not falling.
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// Instantly decelerate (AW absorbs all kinetic E in legs, or something)
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// Instantly decelerate (AW absorbs all kinetic E in legs, or something)
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if aw.jumpBuffer > 0 {
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if aw.jumpBuffer > 0 {
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381
main.go
381
main.go
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@ -12,6 +12,7 @@ import (
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/game"
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"drjosh.dev/gurgle/game"
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"drjosh.dev/gurgle/geom"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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)
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@ -52,12 +53,12 @@ func main() {
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g := &engine.Game{
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g := &engine.Game{
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ScreenSize: image.Pt(320, 240), // Window interior is this many pixels.
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ScreenSize: image.Pt(320, 240), // Window interior is this many pixels.
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Projection: engine.IntProjection{
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Projection: geom.IntProjection{
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// Each 1 voxel step in Z is projected into 1 pixel in Y.
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// Each 1 voxel step in Z is projected into 1 pixel in Y.
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X: 0,
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X: 0,
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Y: 1,
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Y: 1,
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},
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},
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VoxelScale: engine.Float3{
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VoxelScale: geom.Float3{
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// Each voxel counts for this much Eucliden space.
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// Each voxel counts for this much Eucliden space.
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X: 1,
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X: 1,
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Y: 1,
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Y: 1,
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@ -113,14 +114,14 @@ func level1() *engine.Scene {
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&engine.PrismMap{
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&engine.PrismMap{
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ID: "hexagons",
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ID: "hexagons",
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DrawOrderBias: image.Pt(0, -1), // draw higher Y after lower Y
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DrawOrderBias: image.Pt(0, -1), // draw higher Y after lower Y
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PosToWorld: engine.IntMatrix3x4{
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PosToWorld: geom.IntMatrix3x4{
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// For each tile in the X direction, go right by 24 and
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// For each tile in the X direction, go right by 24 and
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// forward by 8, etc
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// forward by 8, etc
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0: [4]int{24, 0, 0, 0},
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0: [4]int{24, 0, 0, 0},
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1: [4]int{0, 16, 0, 0},
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1: [4]int{0, 16, 0, 0},
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2: [4]int{8, 0, 16, 0},
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2: [4]int{8, 0, 16, 0},
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},
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},
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PrismSize: engine.Int3{X: 32, Y: 16, Z: 16},
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PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
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PrismTop: []image.Point{
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PrismTop: []image.Point{
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{X: 8, Y: 0},
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{X: 8, Y: 0},
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{X: 0, Y: 8},
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{X: 0, Y: 8},
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@ -133,209 +134,209 @@ func level1() *engine.Scene {
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CellSize: image.Pt(32, 32),
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CellSize: image.Pt(32, 32),
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Src: engine.ImageRef{Path: "assets/hexprism32.png"},
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Src: engine.ImageRef{Path: "assets/hexprism32.png"},
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},
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},
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Map: map[engine.Int3]*engine.Prism{
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Map: map[geom.Int3]*engine.Prism{
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engine.Pt3(11, 0, -6): {},
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geom.Pt3(11, 0, -6): {},
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engine.Pt3(12, 0, -6): {},
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geom.Pt3(12, 0, -6): {},
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engine.Pt3(9, 0, -5): {},
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geom.Pt3(9, 0, -5): {},
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engine.Pt3(10, 0, -5): {},
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geom.Pt3(10, 0, -5): {},
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engine.Pt3(11, 0, -5): {},
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geom.Pt3(11, 0, -5): {},
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engine.Pt3(12, 0, -5): {},
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geom.Pt3(12, 0, -5): {},
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engine.Pt3(7, 0, -4): {},
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geom.Pt3(7, 0, -4): {},
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engine.Pt3(8, 0, -4): {},
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geom.Pt3(8, 0, -4): {},
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engine.Pt3(9, 0, -4): {},
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geom.Pt3(9, 0, -4): {},
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engine.Pt3(10, 0, -4): {},
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geom.Pt3(10, 0, -4): {},
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engine.Pt3(11, 0, -4): {},
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geom.Pt3(11, 0, -4): {},
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engine.Pt3(12, 0, -4): {},
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geom.Pt3(12, 0, -4): {},
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engine.Pt3(5, 0, -3): {},
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geom.Pt3(5, 0, -3): {},
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engine.Pt3(6, 0, -3): {},
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geom.Pt3(6, 0, -3): {},
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engine.Pt3(7, 0, -3): {},
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geom.Pt3(7, 0, -3): {},
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engine.Pt3(8, 0, -3): {},
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geom.Pt3(8, 0, -3): {},
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engine.Pt3(9, 0, -3): {},
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geom.Pt3(9, 0, -3): {},
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engine.Pt3(10, 0, -3): {},
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geom.Pt3(10, 0, -3): {},
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engine.Pt3(11, 0, -3): {},
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geom.Pt3(11, 0, -3): {},
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engine.Pt3(12, 0, -3): {},
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geom.Pt3(12, 0, -3): {},
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engine.Pt3(3, 0, -2): {},
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geom.Pt3(3, 0, -2): {},
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engine.Pt3(4, 0, -2): {},
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geom.Pt3(4, 0, -2): {},
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engine.Pt3(5, 0, -2): {},
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geom.Pt3(5, 0, -2): {},
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engine.Pt3(6, 0, -2): {},
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geom.Pt3(6, 0, -2): {},
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engine.Pt3(7, 0, -2): {},
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geom.Pt3(7, 0, -2): {},
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engine.Pt3(8, 0, -2): {},
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geom.Pt3(8, 0, -2): {},
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engine.Pt3(9, 0, -2): {},
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geom.Pt3(9, 0, -2): {},
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engine.Pt3(10, 0, -2): {},
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geom.Pt3(10, 0, -2): {},
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engine.Pt3(11, 0, -2): {},
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geom.Pt3(11, 0, -2): {},
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engine.Pt3(12, 0, -2): {},
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geom.Pt3(12, 0, -2): {},
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engine.Pt3(1, 0, -1): {},
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geom.Pt3(1, 0, -1): {},
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engine.Pt3(2, 0, -1): {},
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geom.Pt3(2, 0, -1): {},
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engine.Pt3(3, 0, -1): {},
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geom.Pt3(3, 0, -1): {},
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engine.Pt3(4, 0, -1): {},
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geom.Pt3(4, 0, -1): {},
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engine.Pt3(5, 0, -1): {},
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geom.Pt3(5, 0, -1): {},
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engine.Pt3(6, 0, -1): {},
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geom.Pt3(6, 0, -1): {},
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engine.Pt3(7, 0, -1): {},
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geom.Pt3(7, 0, -1): {},
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engine.Pt3(8, 0, -1): {},
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geom.Pt3(8, 0, -1): {},
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engine.Pt3(9, 0, -1): {},
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geom.Pt3(9, 0, -1): {},
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engine.Pt3(10, 0, -1): {},
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geom.Pt3(10, 0, -1): {},
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engine.Pt3(11, 0, -1): {},
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geom.Pt3(11, 0, -1): {},
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engine.Pt3(12, 0, -1): {},
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geom.Pt3(12, 0, -1): {},
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engine.Pt3(0, 0, 0): {},
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geom.Pt3(0, 0, 0): {},
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engine.Pt3(1, 0, 0): {},
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geom.Pt3(1, 0, 0): {},
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engine.Pt3(2, 0, 0): {},
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geom.Pt3(2, 0, 0): {},
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engine.Pt3(3, 0, 0): {},
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geom.Pt3(3, 0, 0): {},
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engine.Pt3(4, 0, 0): {},
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geom.Pt3(4, 0, 0): {},
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engine.Pt3(5, 0, 0): {},
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geom.Pt3(5, 0, 0): {},
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engine.Pt3(6, 0, 0): {},
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geom.Pt3(6, 0, 0): {},
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engine.Pt3(7, 0, 0): {},
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geom.Pt3(7, 0, 0): {},
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engine.Pt3(8, 0, 0): {},
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geom.Pt3(8, 0, 0): {},
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engine.Pt3(9, 0, 0): {},
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geom.Pt3(9, 0, 0): {},
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engine.Pt3(10, 0, 0): {},
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geom.Pt3(10, 0, 0): {},
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engine.Pt3(11, 0, 0): {},
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geom.Pt3(11, 0, 0): {},
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engine.Pt3(12, 0, 0): {},
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geom.Pt3(12, 0, 0): {},
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engine.Pt3(0, 0, 1): {},
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geom.Pt3(0, 0, 1): {},
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engine.Pt3(1, 0, 1): {},
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geom.Pt3(1, 0, 1): {},
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engine.Pt3(2, 0, 1): {},
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geom.Pt3(2, 0, 1): {},
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engine.Pt3(3, 0, 1): {},
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geom.Pt3(3, 0, 1): {},
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engine.Pt3(4, 0, 1): {},
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geom.Pt3(4, 0, 1): {},
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engine.Pt3(5, 0, 1): {},
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geom.Pt3(5, 0, 1): {},
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engine.Pt3(6, 0, 1): {},
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geom.Pt3(6, 0, 1): {},
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engine.Pt3(7, 0, 1): {},
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geom.Pt3(7, 0, 1): {},
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engine.Pt3(8, 0, 1): {},
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geom.Pt3(8, 0, 1): {},
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engine.Pt3(9, 0, 1): {},
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geom.Pt3(9, 0, 1): {},
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engine.Pt3(10, 0, 1): {},
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geom.Pt3(10, 0, 1): {},
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engine.Pt3(11, 0, 1): {},
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geom.Pt3(11, 0, 1): {},
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engine.Pt3(12, 0, 1): {},
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geom.Pt3(12, 0, 1): {},
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engine.Pt3(0, 0, 2): {},
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geom.Pt3(0, 0, 2): {},
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engine.Pt3(1, 0, 2): {},
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geom.Pt3(1, 0, 2): {},
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engine.Pt3(2, 0, 2): {},
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geom.Pt3(2, 0, 2): {},
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engine.Pt3(3, 0, 2): {},
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geom.Pt3(3, 0, 2): {},
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engine.Pt3(4, 0, 2): {},
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geom.Pt3(4, 0, 2): {},
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engine.Pt3(5, 0, 2): {},
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geom.Pt3(5, 0, 2): {},
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engine.Pt3(6, 0, 2): {},
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geom.Pt3(6, 0, 2): {},
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engine.Pt3(7, 0, 2): {},
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geom.Pt3(7, 0, 2): {},
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engine.Pt3(8, 0, 2): {},
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geom.Pt3(8, 0, 2): {},
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engine.Pt3(9, 0, 2): {},
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geom.Pt3(9, 0, 2): {},
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engine.Pt3(10, 0, 2): {},
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geom.Pt3(10, 0, 2): {},
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engine.Pt3(11, 0, 2): {},
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geom.Pt3(11, 0, 2): {},
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engine.Pt3(12, 0, 2): {},
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geom.Pt3(12, 0, 2): {},
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engine.Pt3(0, 0, 3): {},
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geom.Pt3(0, 0, 3): {},
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engine.Pt3(1, 0, 3): {},
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geom.Pt3(1, 0, 3): {},
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engine.Pt3(2, 0, 3): {},
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geom.Pt3(2, 0, 3): {},
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engine.Pt3(3, 0, 3): {},
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geom.Pt3(3, 0, 3): {},
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engine.Pt3(4, 0, 3): {},
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geom.Pt3(4, 0, 3): {},
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engine.Pt3(5, 0, 3): {},
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geom.Pt3(5, 0, 3): {},
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engine.Pt3(6, 0, 3): {},
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geom.Pt3(6, 0, 3): {},
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engine.Pt3(7, 0, 3): {},
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geom.Pt3(7, 0, 3): {},
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engine.Pt3(8, 0, 3): {},
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geom.Pt3(8, 0, 3): {},
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engine.Pt3(9, 0, 3): {},
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geom.Pt3(9, 0, 3): {},
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engine.Pt3(10, 0, 3): {},
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geom.Pt3(10, 0, 3): {},
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engine.Pt3(11, 0, 3): {},
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geom.Pt3(11, 0, 3): {},
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engine.Pt3(12, 0, 3): {},
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geom.Pt3(12, 0, 3): {},
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engine.Pt3(0, 0, 4): {},
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geom.Pt3(0, 0, 4): {},
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engine.Pt3(1, 0, 4): {},
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geom.Pt3(1, 0, 4): {},
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engine.Pt3(2, 0, 4): {},
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geom.Pt3(2, 0, 4): {},
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engine.Pt3(3, 0, 4): {},
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geom.Pt3(3, 0, 4): {},
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engine.Pt3(4, 0, 4): {},
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geom.Pt3(4, 0, 4): {},
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engine.Pt3(5, 0, 4): {},
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geom.Pt3(5, 0, 4): {},
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engine.Pt3(6, 0, 4): {},
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geom.Pt3(6, 0, 4): {},
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engine.Pt3(7, 0, 4): {},
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geom.Pt3(7, 0, 4): {},
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engine.Pt3(8, 0, 4): {},
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geom.Pt3(8, 0, 4): {},
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engine.Pt3(9, 0, 4): {},
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geom.Pt3(9, 0, 4): {},
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engine.Pt3(10, 0, 4): {},
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geom.Pt3(10, 0, 4): {},
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engine.Pt3(11, 0, 4): {},
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geom.Pt3(11, 0, 4): {},
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engine.Pt3(12, 0, 4): {},
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geom.Pt3(12, 0, 4): {},
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engine.Pt3(0, 0, 5): {},
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geom.Pt3(0, 0, 5): {},
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engine.Pt3(1, 0, 5): {},
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geom.Pt3(1, 0, 5): {},
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engine.Pt3(2, 0, 5): {},
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geom.Pt3(2, 0, 5): {},
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engine.Pt3(3, 0, 5): {},
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geom.Pt3(3, 0, 5): {},
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engine.Pt3(4, 0, 5): {},
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geom.Pt3(4, 0, 5): {},
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engine.Pt3(5, 0, 5): {},
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geom.Pt3(5, 0, 5): {},
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engine.Pt3(6, 0, 5): {},
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geom.Pt3(6, 0, 5): {},
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engine.Pt3(6, -1, 5): {Cell: 1},
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geom.Pt3(6, -1, 5): {Cell: 1},
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engine.Pt3(7, 0, 5): {},
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geom.Pt3(7, 0, 5): {},
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engine.Pt3(8, 0, 5): {},
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geom.Pt3(8, 0, 5): {},
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engine.Pt3(9, 0, 5): {},
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geom.Pt3(9, 0, 5): {},
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engine.Pt3(10, 0, 5): {},
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geom.Pt3(10, 0, 5): {},
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engine.Pt3(11, 0, 5): {},
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geom.Pt3(11, 0, 5): {},
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engine.Pt3(12, 0, 5): {},
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geom.Pt3(12, 0, 5): {},
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engine.Pt3(0, 0, 6): {},
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geom.Pt3(0, 0, 6): {},
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engine.Pt3(1, 0, 6): {},
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geom.Pt3(1, 0, 6): {},
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engine.Pt3(2, 0, 6): {},
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geom.Pt3(2, 0, 6): {},
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engine.Pt3(3, 0, 6): {},
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geom.Pt3(3, 0, 6): {},
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engine.Pt3(4, 0, 6): {},
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geom.Pt3(4, 0, 6): {},
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engine.Pt3(5, 0, 6): {},
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geom.Pt3(5, 0, 6): {},
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engine.Pt3(6, 0, 6): {},
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geom.Pt3(6, 0, 6): {},
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engine.Pt3(7, 0, 6): {},
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geom.Pt3(7, 0, 6): {},
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engine.Pt3(8, 0, 6): {},
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geom.Pt3(8, 0, 6): {},
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engine.Pt3(9, 0, 6): {},
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geom.Pt3(9, 0, 6): {},
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engine.Pt3(10, 0, 6): {},
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geom.Pt3(10, 0, 6): {},
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engine.Pt3(11, 0, 6): {},
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geom.Pt3(11, 0, 6): {},
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engine.Pt3(12, 0, 6): {},
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geom.Pt3(12, 0, 6): {},
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engine.Pt3(0, 0, 7): {},
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geom.Pt3(0, 0, 7): {},
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engine.Pt3(1, 0, 7): {},
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geom.Pt3(1, 0, 7): {},
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engine.Pt3(2, 0, 7): {},
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geom.Pt3(2, 0, 7): {},
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engine.Pt3(3, 0, 7): {},
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geom.Pt3(3, 0, 7): {},
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engine.Pt3(4, 0, 7): {},
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geom.Pt3(4, 0, 7): {},
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engine.Pt3(5, 0, 7): {},
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geom.Pt3(5, 0, 7): {},
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engine.Pt3(6, 0, 7): {},
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geom.Pt3(6, 0, 7): {},
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engine.Pt3(7, 0, 7): {},
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geom.Pt3(7, 0, 7): {},
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engine.Pt3(8, 0, 7): {},
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geom.Pt3(8, 0, 7): {},
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engine.Pt3(9, 0, 7): {},
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geom.Pt3(9, 0, 7): {},
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engine.Pt3(10, 0, 7): {},
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geom.Pt3(10, 0, 7): {},
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engine.Pt3(11, 0, 7): {},
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geom.Pt3(11, 0, 7): {},
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engine.Pt3(12, 0, 7): {},
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geom.Pt3(12, 0, 7): {},
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engine.Pt3(0, 0, 8): {},
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geom.Pt3(0, 0, 8): {},
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engine.Pt3(1, 0, 8): {},
|
geom.Pt3(1, 0, 8): {},
|
||||||
engine.Pt3(2, 0, 8): {},
|
geom.Pt3(2, 0, 8): {},
|
||||||
engine.Pt3(3, 0, 8): {},
|
geom.Pt3(3, 0, 8): {},
|
||||||
engine.Pt3(4, 0, 8): {},
|
geom.Pt3(4, 0, 8): {},
|
||||||
engine.Pt3(5, 0, 8): {},
|
geom.Pt3(5, 0, 8): {},
|
||||||
engine.Pt3(6, 0, 8): {},
|
geom.Pt3(6, 0, 8): {},
|
||||||
engine.Pt3(7, 0, 8): {},
|
geom.Pt3(7, 0, 8): {},
|
||||||
engine.Pt3(8, 0, 8): {},
|
geom.Pt3(8, 0, 8): {},
|
||||||
engine.Pt3(9, 0, 8): {},
|
geom.Pt3(9, 0, 8): {},
|
||||||
engine.Pt3(10, 0, 8): {},
|
geom.Pt3(10, 0, 8): {},
|
||||||
|
|
||||||
engine.Pt3(0, 0, 9): {},
|
geom.Pt3(0, 0, 9): {},
|
||||||
engine.Pt3(1, 0, 9): {},
|
geom.Pt3(1, 0, 9): {},
|
||||||
engine.Pt3(2, 0, 9): {},
|
geom.Pt3(2, 0, 9): {},
|
||||||
engine.Pt3(3, 0, 9): {},
|
geom.Pt3(3, 0, 9): {},
|
||||||
engine.Pt3(4, 0, 9): {},
|
geom.Pt3(4, 0, 9): {},
|
||||||
engine.Pt3(5, 0, 9): {},
|
geom.Pt3(5, 0, 9): {},
|
||||||
engine.Pt3(6, 0, 9): {},
|
geom.Pt3(6, 0, 9): {},
|
||||||
engine.Pt3(7, 0, 9): {},
|
geom.Pt3(7, 0, 9): {},
|
||||||
engine.Pt3(8, 0, 9): {},
|
geom.Pt3(8, 0, 9): {},
|
||||||
|
|
||||||
engine.Pt3(0, 0, 10): {},
|
geom.Pt3(0, 0, 10): {},
|
||||||
engine.Pt3(1, 0, 10): {},
|
geom.Pt3(1, 0, 10): {},
|
||||||
engine.Pt3(2, 0, 10): {},
|
geom.Pt3(2, 0, 10): {},
|
||||||
engine.Pt3(3, 0, 10): {},
|
geom.Pt3(3, 0, 10): {},
|
||||||
engine.Pt3(4, 0, 10): {},
|
geom.Pt3(4, 0, 10): {},
|
||||||
engine.Pt3(5, 0, 10): {},
|
geom.Pt3(5, 0, 10): {},
|
||||||
engine.Pt3(6, 0, 10): {},
|
geom.Pt3(6, 0, 10): {},
|
||||||
|
|
||||||
engine.Pt3(0, 0, 11): {},
|
geom.Pt3(0, 0, 11): {},
|
||||||
engine.Pt3(1, 0, 11): {},
|
geom.Pt3(1, 0, 11): {},
|
||||||
engine.Pt3(2, 0, 11): {},
|
geom.Pt3(2, 0, 11): {},
|
||||||
engine.Pt3(3, 0, 11): {},
|
geom.Pt3(3, 0, 11): {},
|
||||||
engine.Pt3(4, 0, 11): {},
|
geom.Pt3(4, 0, 11): {},
|
||||||
|
|
||||||
engine.Pt3(0, 0, 12): {},
|
geom.Pt3(0, 0, 12): {},
|
||||||
engine.Pt3(1, 0, 12): {},
|
geom.Pt3(1, 0, 12): {},
|
||||||
engine.Pt3(2, 0, 12): {},
|
geom.Pt3(2, 0, 12): {},
|
||||||
|
|
||||||
engine.Pt3(0, 0, 13): {},
|
geom.Pt3(0, 0, 13): {},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
&game.Awakeman{
|
&game.Awakeman{
|
||||||
|
@ -344,8 +345,8 @@ func level1() *engine.Scene {
|
||||||
Sprite: engine.Sprite{
|
Sprite: engine.Sprite{
|
||||||
Actor: engine.Actor{
|
Actor: engine.Actor{
|
||||||
CollisionDomain: "level_1",
|
CollisionDomain: "level_1",
|
||||||
Pos: engine.Pt3(100, -32, 100),
|
Pos: geom.Pt3(100, -32, 100),
|
||||||
Size: engine.Pt3(8, 16, 2),
|
Size: geom.Pt3(8, 16, 2),
|
||||||
},
|
},
|
||||||
DrawOffset: image.Pt(-1, 0),
|
DrawOffset: image.Pt(-1, 0),
|
||||||
Sheet: engine.Sheet{
|
Sheet: engine.Sheet{
|
||||||
|
|
Loading…
Reference in a new issue