add game_test.go
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1 changed files with 12 additions and 0 deletions
12
engine/game_test.go
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12
engine/game_test.go
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package engine
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import "testing"
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func TestGameLoadAndPrepare(t *testing.T) {
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g := &Game{
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Root: fakeDrawBoxer("fake"),
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}
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if err := g.LoadAndPrepare(nil); err != nil {
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t.Errorf("LoadAndPrepare(nil) = %v, want nil", err)
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}
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}
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