different movement

This commit is contained in:
Josh Deprez 2021-09-16 15:04:13 +10:00
parent 0926d3fc01
commit dd0cb76162

View file

@ -4,6 +4,7 @@ import (
"math/rand" "math/rand"
"drjosh.dev/gurgle/engine" "drjosh.dev/gurgle/engine"
"drjosh.dev/gurgle/geom"
) )
type Bubble struct { type Bubble struct {
@ -27,7 +28,10 @@ func (b *Bubble) Update() error {
if b.Life <= 0 { if b.Life <= 0 {
b.game.Unregister(b) b.game.Unregister(b)
} }
b.Sprite.Actor.MoveX(float64(rand.Intn(3)-1), nil) // not using MoveX/MoveY/... because collisions are unnecessary -
b.Sprite.Actor.MoveY(-1, nil) // this is an effect particle, if it overlaps a solid, who cares
b.Sprite.Actor.Pos = b.Sprite.Actor.Pos.Add(geom.Pt3(
rand.Intn(3)-1, -1, rand.Intn(2)-1,
))
return nil return nil
} }