WIP: opts -> transform

This commit is contained in:
Josh Deprez 2021-09-03 09:42:50 +10:00
parent 9717ab565f
commit e065bad1a7
11 changed files with 86 additions and 61 deletions

View file

@ -36,7 +36,7 @@ func (b *Billboard) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
// Scan returns a slice containing Src.
func (b *Billboard) Scan() []interface{} { return []interface{}{&b.Src} }
func (b *Billboard) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(b.Pos))
return opts
func (b *Billboard) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(b.Pos))
return tf
}

View file

@ -3,8 +3,6 @@ package engine
import (
"encoding/gob"
"image"
"github.com/hajimehoshi/ebiten/v2"
)
// Ensure Camera satisfies interfaces.
@ -27,9 +25,10 @@ type Camera struct {
// Camera controls
// These directly manipulate the camera. If you want to restrict the camera
// view area to the child's bounding rectangle, use PointAt.
Centre image.Point // world coordinates
Rotation float64 // radians
Zoom float64 // unitless
Centre image.Point // world coordinates
Rotation float64 // radians
Zoom float64 // unitless
IsoProjection image.Point
game *Game
}
@ -86,10 +85,11 @@ func (c *Camera) Prepare(game *Game) error {
func (c *Camera) Scan() []interface{} { return []interface{}{c.Child} }
// Transform returns the camera transform.
func (c *Camera) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(c.Centre.Mul(-1)))
opts.GeoM.Scale(c.Zoom, c.Zoom)
opts.GeoM.Rotate(c.Rotation)
opts.GeoM.Translate(cfloat(c.game.ScreenSize.Div(2)))
return opts
func (c *Camera) Transform() (tf Transform) {
tf.IsoProjection = c.IsoProjection
tf.Opts.GeoM.Translate(cfloat(c.Centre.Mul(-1)))
tf.Opts.GeoM.Scale(c.Zoom, c.Zoom)
tf.Opts.GeoM.Rotate(c.Rotation)
tf.Opts.GeoM.Translate(cfloat(c.game.ScreenSize.Div(2)))
return tf
}

View file

@ -60,8 +60,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
// parents as well.
// accum memoises the results for each component.
type state struct {
hidden bool
opts ebiten.DrawImageOptions
hidden bool
transform Transform
}
accum := map[interface{}]state{
g: {hidden: false},
@ -97,7 +97,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
}
// p is not hidden, so compute its cumulative transform.
if t, ok := p.(Transformer); ok {
st.opts = concatOpts(t.Transform(), st.opts)
st.transform = t.Transform().Concat(st.transform)
}
accum[p] = st
}
@ -106,7 +106,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
if st.hidden {
continue
}
d.Draw(screen, &st.opts)
d.Draw(screen, &st.transform.Opts)
}
}
@ -439,15 +439,3 @@ func (d drawList) Less(i, j int) bool {
func (d drawList) Len() int { return len(d) }
func (d drawList) Swap(i, j int) { d[i], d[j] = d[j], d[i] }
func concatOpts(a, b ebiten.DrawImageOptions) ebiten.DrawImageOptions {
a.ColorM.Concat(b.ColorM)
a.GeoM.Concat(b.GeoM)
if b.CompositeMode != 0 {
a.CompositeMode = b.CompositeMode
}
if b.Filter != 0 {
a.Filter = b.Filter
}
return a
}

View file

@ -107,7 +107,7 @@ type Saver interface {
// Transformer components can transform their child components.
type Transformer interface {
Transform() ebiten.DrawImageOptions
Transform() Transform
}
// Updater components can update themselves. Update is called repeatedly. Each

View file

@ -11,12 +11,12 @@ var (
_ interface {
Prepper
Scanner
Transformer
} = &IsoVoxmap{}
_ interface {
Prepper
Scanner
Transformer
} = &IsoVoxel{}
_ Drawer = &IsoVoxelSide{}
@ -36,7 +36,6 @@ type IsoVoxmap struct {
Map map[Point3]*IsoVoxel
DrawOrderBias image.Point // so boxes overdraw correctly
DrawOffset image.Point
Projection image.Point // IsoProjection parameter
Sheet Sheet
VoxSize Point3 // size of each voxel
}
@ -61,6 +60,12 @@ func (m *IsoVoxmap) Scan() []interface{} {
return c
}
// Transform returns a translation by DrawOffset.
func (m *IsoVoxmap) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(m.DrawOffset))
return tf
}
// IsoVoxel is a voxel in an IsoVoxmap.
type IsoVoxel struct {
CellBack int // cell to draw for back side
@ -85,16 +90,6 @@ func (v *IsoVoxel) Scan() []interface{} {
return []interface{}{&v.back, &v.front}
}
// Transform returns a translation of first by DrawOffset, then by
// pos.CMul(VoxSize) iso-projected (the top-left of the back of the voxel).
func (v *IsoVoxel) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(v.ivm.DrawOffset))
p3 := v.pos.CMul(v.ivm.VoxSize)
p2 := p3.IsoProject(v.ivm.Projection)
opts.GeoM.Translate(cfloat(p2))
return opts
}
// IsoVoxelSide is a side of a voxel.
type IsoVoxelSide struct {
front bool
@ -103,6 +98,12 @@ type IsoVoxelSide struct {
// Draw draws this side.
func (v *IsoVoxelSide) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
// TODO: apply IsoProjection to opts.GeoM
// p3 := v.pos.CMul(v.ivm.VoxSize)
// p2 := p3.IsoProject(v.ivm.Projection)
// tf.Opts.GeoM.Translate(cfloat(p2))
cell := v.vox.CellBack
if v.front {
cell = v.vox.CellFront

View file

@ -3,8 +3,6 @@ package engine
import (
"encoding/gob"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
)
var _ interface {
@ -41,8 +39,8 @@ func (p *Parallax) Prepare(game *Game) error {
func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} }
// Transform returns a GeoM translation of Factor * camera.Centre.
func (p *Parallax) Transform() (opts ebiten.DrawImageOptions) {
func (p *Parallax) Transform() (tf Transform) {
x, y := cfloat(p.camera.Centre)
opts.GeoM.Translate(x*p.Factor, y*p.Factor)
return opts
tf.Opts.GeoM.Translate(x*p.Factor, y*p.Factor)
return tf
}

View file

@ -57,9 +57,9 @@ func (s *Sprite) SetAnim(a *Anim) {
}
// Transform returns a translation by the FrameOffset.
func (s *Sprite) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(s.Actor.Pos.XY().Add(s.FrameOffset)))
return opts
func (s *Sprite) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(s.Actor.Pos.XY().Add(s.FrameOffset)))
return tf
}
// Update updates the Sprite's anim. anim can change a bit so we don't tell Game

View file

@ -109,9 +109,10 @@ func (t *Tilemap) Scan() []interface{} {
return c
}
func (t *Tilemap) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(t.Offset))
return opts
// Transform returns a translation by t.Offset.
func (t *Tilemap) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(t.Offset))
return tf
}
// TileAt returns the tile present at the given world coordinate.

36
engine/transform.go Normal file
View file

@ -0,0 +1,36 @@
package engine
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
)
// Transform is a bucket of things that affect drawing.
type Transform struct {
// IsoProjection is used by isometric 3D components to project their
// coordinates into 2D. There's usually only one component in the tree that
// sets this field, but it would apply to all descendants.
IsoProjection image.Point
// Opts contains the 2D geometry matrix, the colour matrix, filter mode, and
// composition mode.
Opts ebiten.DrawImageOptions
}
// Concat returns the combined transform (a transform equivalent to applying t
// and then u).
func (t Transform) Concat(u Transform) Transform {
if u.IsoProjection != (image.Point{}) {
t.IsoProjection = u.IsoProjection
}
t.Opts.ColorM.Concat(u.Opts.ColorM)
t.Opts.GeoM.Concat(u.Opts.GeoM)
if u.Opts.CompositeMode != 0 {
t.Opts.CompositeMode = u.Opts.CompositeMode
}
if u.Opts.Filter != 0 {
t.Opts.Filter = u.Opts.Filter
}
return t
}

View file

@ -80,9 +80,9 @@ func (w *Wall) Prepare(*Game) error {
}
// Transform returns a GeoM translation by Offset.
func (w *Wall) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(w.Offset))
return opts
func (w *Wall) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(w.Offset))
return tf
}
// WallUnit is a unit in a wall. Unlike a tile in a tilemap, WallUnit is
@ -105,7 +105,7 @@ func (u *WallUnit) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
// Scan returns the Tile.
func (u *WallUnit) Scan() []interface{} { return []interface{}{u.Tile} }
func (u *WallUnit) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(cfloat(cmul(u.pos, u.wall.UnitSize).Add(u.wall.UnitOffset)))
return opts
func (u *WallUnit) Transform() (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(cmul(u.pos, u.wall.UnitSize).Add(u.wall.UnitOffset)))
return tf
}

View file

@ -57,6 +57,8 @@ func main() {
&engine.Camera{
ID: "game_camera",
Child: lev1,
// Each step in Z becomes -½ step in X plus ½ step in Y:
IsoProjection: image.Pt(-2, 2),
},
&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
engine.PerfDisplay{},
@ -129,7 +131,6 @@ func level1() *engine.Scene {
ID: "voxmap",
DrawOrderBias: image.Pt(1, -1), // left before right, bottom before top
DrawOffset: image.Pt(-8, 0),
Projection: image.Pt(-2, 2), // each step in Z becomes -1/2 step in X plus 1/2 step in Y.
VoxSize: engine.Pt3(16, 16, 16),
Sheet: engine.Sheet{
CellSize: image.Pt(24, 24),