Make Container slightly more robust to nil
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parent
0fb17676e2
commit
e2b4786484
1 changed files with 22 additions and 2 deletions
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@ -53,12 +53,15 @@ func (c *Container) GobDecode(in []byte) error {
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if err := gob.NewDecoder(bytes.NewReader(in)).Decode(&c.items); err != nil {
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return err
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}
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c.reverse = nil
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return c.Prepare(nil)
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}
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// GobEncode encodes c as the slice of items.
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// When called on a nil *Container, GobEncode returns a nil slice.
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func (c *Container) GobEncode() ([]byte, error) {
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if c == nil {
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return nil, nil
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}
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c.compact()
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var buf bytes.Buffer
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if err := gob.NewEncoder(&buf).Encode(c.items); err != nil {
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@ -68,7 +71,11 @@ func (c *Container) GobEncode() ([]byte, error) {
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}
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// Prepare ensures the helper data structures are present and valid.
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// Prepare is safe to call on a nil *Container.
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func (c *Container) Prepare(*Game) error {
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if c == nil {
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return nil
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}
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c.reverse = make(map[interface{}]int, len(c.items))
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for i, x := range c.items {
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c.reverse[x] = i
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@ -77,6 +84,7 @@ func (c *Container) Prepare(*Game) error {
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}
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// Scan visits every non-nil component in the container.
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// Scan is safe to call on a nil *Container.
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func (c *Container) Scan(visit VisitFunc) error {
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if c == nil {
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return nil
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@ -92,6 +100,7 @@ func (c *Container) Scan(visit VisitFunc) error {
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}
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// Add adds an item to the end of the container, if not already present.
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// Add is _not_ safe to call on a nil *Container.
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func (c *Container) Add(component interface{}) {
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if c.Contains(component) {
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return
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@ -102,7 +111,11 @@ func (c *Container) Add(component interface{}) {
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// Remove replaces an item with nil. If the number of nil items is greater than
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// half the slice, the slice is compacted (indexes of items will change).
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// Remove is safe to call on a nil *Container.
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func (c *Container) Remove(component interface{}) {
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if c == nil {
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return
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}
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i, found := c.reverse[component]
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if !found {
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return
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@ -115,6 +128,7 @@ func (c *Container) Remove(component interface{}) {
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}
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// Contains reports if an item exists in the container.
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// Contains is safe to call on a nil *Container.
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func (c *Container) Contains(component interface{}) bool {
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if c == nil {
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return false
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@ -125,6 +139,7 @@ func (c *Container) Contains(component interface{}) bool {
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// IndexOf reports if an item exists in the container and returns the index if
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// present.
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// IndexOf is safe to call on a nil *Container.
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func (c *Container) IndexOf(component interface{}) (int, bool) {
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if c == nil {
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return 0, false
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@ -133,6 +148,8 @@ func (c *Container) IndexOf(component interface{}) (int, bool) {
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return i, found
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}
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// ItemCount returns the number of (non-nil) items in the container.
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// ItemCount is safe to call on a nil *Container.
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func (c *Container) ItemCount() int {
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if c == nil {
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return 0
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@ -141,9 +158,11 @@ func (c *Container) ItemCount() int {
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}
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// Element returns the item at index i, or nil for a free slot.
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// Element is _not_ safe to call on a nil *Container.
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func (c *Container) Element(i int) interface{} { return c.items[i] }
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// Len returns the number of items plus the number of free slots in the container.
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// Len returns the number of items plus the number of nil slots in the container.
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// Len is safe to call on a nil *Container.
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func (c *Container) Len() int {
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if c == nil {
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return 0
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@ -152,6 +171,7 @@ func (c *Container) Len() int {
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}
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// Swap swaps any two items, free slots, or a combination.
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// Swap is _not_ safe to call on a nil *Container.
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func (c *Container) Swap(i, j int) {
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c.items[i], c.items[j] = c.items[j], c.items[i]
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if c.items[i] != nil {
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