Make Container slightly more robust to nil

This commit is contained in:
Josh Deprez 2021-10-05 10:40:54 +11:00
parent 0fb17676e2
commit e2b4786484

View file

@ -53,12 +53,15 @@ func (c *Container) GobDecode(in []byte) error {
if err := gob.NewDecoder(bytes.NewReader(in)).Decode(&c.items); err != nil {
return err
}
c.reverse = nil
return c.Prepare(nil)
}
// GobEncode encodes c as the slice of items.
// When called on a nil *Container, GobEncode returns a nil slice.
func (c *Container) GobEncode() ([]byte, error) {
if c == nil {
return nil, nil
}
c.compact()
var buf bytes.Buffer
if err := gob.NewEncoder(&buf).Encode(c.items); err != nil {
@ -68,7 +71,11 @@ func (c *Container) GobEncode() ([]byte, error) {
}
// Prepare ensures the helper data structures are present and valid.
// Prepare is safe to call on a nil *Container.
func (c *Container) Prepare(*Game) error {
if c == nil {
return nil
}
c.reverse = make(map[interface{}]int, len(c.items))
for i, x := range c.items {
c.reverse[x] = i
@ -77,6 +84,7 @@ func (c *Container) Prepare(*Game) error {
}
// Scan visits every non-nil component in the container.
// Scan is safe to call on a nil *Container.
func (c *Container) Scan(visit VisitFunc) error {
if c == nil {
return nil
@ -92,6 +100,7 @@ func (c *Container) Scan(visit VisitFunc) error {
}
// Add adds an item to the end of the container, if not already present.
// Add is _not_ safe to call on a nil *Container.
func (c *Container) Add(component interface{}) {
if c.Contains(component) {
return
@ -102,7 +111,11 @@ func (c *Container) Add(component interface{}) {
// Remove replaces an item with nil. If the number of nil items is greater than
// half the slice, the slice is compacted (indexes of items will change).
// Remove is safe to call on a nil *Container.
func (c *Container) Remove(component interface{}) {
if c == nil {
return
}
i, found := c.reverse[component]
if !found {
return
@ -115,6 +128,7 @@ func (c *Container) Remove(component interface{}) {
}
// Contains reports if an item exists in the container.
// Contains is safe to call on a nil *Container.
func (c *Container) Contains(component interface{}) bool {
if c == nil {
return false
@ -125,6 +139,7 @@ func (c *Container) Contains(component interface{}) bool {
// IndexOf reports if an item exists in the container and returns the index if
// present.
// IndexOf is safe to call on a nil *Container.
func (c *Container) IndexOf(component interface{}) (int, bool) {
if c == nil {
return 0, false
@ -133,6 +148,8 @@ func (c *Container) IndexOf(component interface{}) (int, bool) {
return i, found
}
// ItemCount returns the number of (non-nil) items in the container.
// ItemCount is safe to call on a nil *Container.
func (c *Container) ItemCount() int {
if c == nil {
return 0
@ -141,9 +158,11 @@ func (c *Container) ItemCount() int {
}
// Element returns the item at index i, or nil for a free slot.
// Element is _not_ safe to call on a nil *Container.
func (c *Container) Element(i int) interface{} { return c.items[i] }
// Len returns the number of items plus the number of free slots in the container.
// Len returns the number of items plus the number of nil slots in the container.
// Len is safe to call on a nil *Container.
func (c *Container) Len() int {
if c == nil {
return 0
@ -152,6 +171,7 @@ func (c *Container) Len() int {
}
// Swap swaps any two items, free slots, or a combination.
// Swap is _not_ safe to call on a nil *Container.
func (c *Container) Swap(i, j int) {
c.items[i], c.items[j] = c.items[j], c.items[i]
if c.items[i] != nil {