cleanups
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parent
2cd0a3cc5a
commit
e3e55da2a1
3 changed files with 25 additions and 28 deletions
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@ -138,7 +138,8 @@ type Tile interface {
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// Ensure StaticTile and AnimatedTile satisfy Tile.
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var (
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_ Tile = StaticTile(0)
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_ Tile = &AnimatedTile{}
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_ Tile = AnimatedTile{}
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_ Scanner = AnimatedTile{}
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)
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// StaticTile returns a fixed tile index.
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12
game/aw.go
12
game/aw.go
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@ -181,22 +181,18 @@ func (aw *Awakeman) Prepare(game *engine.Game) {
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{Frame: 12, Duration: 3},
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{Frame: 13, Duration: 3},
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}}
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aw.animWalkRight = &engine.Anim{
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Frames: []engine.AnimFrame{
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aw.animWalkRight = &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 2, Duration: 6},
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{Frame: 3, Duration: 6},
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{Frame: 4, Duration: 6},
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{Frame: 5, Duration: 6},
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},
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}
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aw.animWalkLeft = &engine.Anim{
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Frames: []engine.AnimFrame{
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}}
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aw.animWalkLeft = &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 6, Duration: 6},
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{Frame: 7, Duration: 6},
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{Frame: 8, Duration: 6},
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{Frame: 9, Duration: 6},
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},
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}
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}}
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}
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func (aw *Awakeman) Scan() []interface{} { return []interface{}{&aw.Sprite} }
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20
main.go
20
main.go
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@ -33,19 +33,19 @@ func main() {
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}}
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denseTiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, &engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, &engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, &engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, &engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
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{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), &engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
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tiles := make(map[image.Point]engine.Tile)
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