bubble
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4 changed files with 81 additions and 0 deletions
BIN
asset_src/bubble.aseprite
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asset_src/bubble.aseprite
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game/assets/bubble.png
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game/assets/bubble.png
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After Width: | Height: | Size: 1.2 KiB |
52
game/aw.go
52
game/aw.go
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@ -3,6 +3,7 @@ package game
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import (
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"encoding/gob"
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"fmt"
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"image"
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"math"
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"drjosh.dev/gurgle/engine"
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@ -30,6 +31,7 @@ type Awakeman struct {
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CameraID string
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ToastID string
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game *engine.Game
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camera *engine.Camera
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toast *engine.DebugToast
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vel geom.Float3
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@ -38,6 +40,7 @@ type Awakeman struct {
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jumpBuffer int
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noclip bool
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spawnPoint geom.Int3
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bubbleTimer int
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anims map[string]*engine.Anim
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}
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@ -104,8 +107,56 @@ func (aw *Awakeman) realUpdate() error {
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coyoteTime = 5
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jumpBufferTime = 5
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respawnY = 1000
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bubblePeriod = 6
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)
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// Add a bubble?
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aw.bubbleTimer--
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if aw.bubbleTimer <= 0 {
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aw.bubbleTimer = bubblePeriod
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bubble := &Bubble{
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Life: 60,
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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CollisionDomain: aw.Sprite.Actor.CollisionDomain,
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Pos: aw.Sprite.Actor.Pos.Add(geom.Pt3(1, -15, -1)),
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Bounds: geom.Box{Min: geom.Pt3(-4, -4, -4), Max: geom.Pt3(4, 4, 4)},
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},
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DrawOffset: image.Pt(-4, -4),
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Sheet: engine.Sheet{
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AnimDefs: map[string]*engine.AnimDef{
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"bubble": {
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Steps: []engine.AnimStep{
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{Cell: 0, Duration: 5},
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{Cell: 1, Duration: 15},
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{Cell: 2, Duration: 20},
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{Cell: 3, Duration: 15},
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{Cell: 4, Duration: 3},
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{Cell: 5, Duration: 2},
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},
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},
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},
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CellSize: image.Pt(8, 8),
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Src: engine.ImageRef{Path: "assets/bubble.png"},
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},
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},
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}
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engine.PreorderWalk(bubble, func(c, _ interface{}) error {
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if p, ok := c.(engine.Loader); ok {
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return p.Load(Assets)
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}
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return nil
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})
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aw.game.Register(bubble, aw.game.Parent(aw))
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engine.PreorderWalk(bubble, func(c, _ interface{}) error {
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if p, ok := c.(engine.Prepper); ok {
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return p.Prepare(aw.game)
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}
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return nil
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})
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bubble.Sprite.SetAnim(bubble.Sprite.Sheet.NewAnim("bubble"))
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}
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// Fell below some threshold?
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if aw.Sprite.Actor.Pos.Y > respawnY {
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aw.Sprite.Actor.Pos = aw.spawnPoint
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@ -219,6 +270,7 @@ func (aw *Awakeman) realUpdate() error {
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}
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func (aw *Awakeman) Prepare(game *engine.Game) error {
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aw.game = game
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cam, ok := game.Component(aw.CameraID).(*engine.Camera)
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if !ok {
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return fmt.Errorf("component %q not *engine.Camera", aw.CameraID)
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29
game/bubble.go
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29
game/bubble.go
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@ -0,0 +1,29 @@
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package game
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import (
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"drjosh.dev/gurgle/engine"
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)
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type Bubble struct {
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Life int
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Sprite engine.Sprite
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game *engine.Game
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}
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func (b *Bubble) Scan() []interface{} {
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return []interface{}{&b.Sprite}
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}
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func (b *Bubble) Prepare(g *engine.Game) error {
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b.game = g
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return nil
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}
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func (b *Bubble) Update() error {
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b.Life--
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if b.Life <= 0 {
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b.game.Unregister(b)
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}
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return nil
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}
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