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1
main.go
1
main.go
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@ -157,5 +157,4 @@ func writeLevel1() {
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if err := engine.SaveGobz(level1, "game/assets/level1.gobz"); err != nil {
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if err := engine.SaveGobz(level1, "game/assets/level1.gobz"); err != nil {
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log.Fatalf("Couldn't save level1.gobz: %v", err)
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log.Fatalf("Couldn't save level1.gobz: %v", err)
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}
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}
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}
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}
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