Commit graph

22 commits

Author SHA1 Message Date
Josh Deprez
6155e64c60 more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
Josh Deprez
400552e742 sprite is now Transformer 2021-09-01 09:34:49 +10:00
Josh Deprez
3a9109ae20 game does everything: updates 2021-09-01 09:17:08 +10:00
Josh Deprez
5a840950a0 allow blank Ident 2021-08-30 15:49:51 +10:00
Josh Deprez
6f3c6c88c0 no more draworderer 2021-08-28 17:50:54 +10:00
43eff6e326 interface checks like this 2021-08-27 11:49:11 +10:00
Josh Deprez
23ce690549 sprite/sheet 2021-08-26 13:57:19 +10:00
d10d57a3dc how to load from a file 2021-08-25 15:04:38 +10:00
Josh Deprez
1d3327cb1c more wrappers around bool values 2021-08-23 11:10:46 +10:00
Josh Deprez
245d939f2c ImageRef implements Loader 2021-08-20 17:05:47 +10:00
Josh Deprez
88482c390d parallax and interfaces 2021-08-18 16:34:51 +10:00
Josh Deprez
cdcad14245 some tidyups 2021-08-18 15:23:02 +10:00
Josh Deprez
2f372d10d4 ZPositioner -> DrawOrderer 2021-08-18 14:02:15 +10:00
efddeb7d6c Draw(image, geom) -> Draw(image, opts) 2021-08-12 04:06:01 +00:00
Josh Deprez
702774be37 sprite framesize/frameoffset 2021-08-08 11:46:03 +10:00
Josh Deprez
cb157a9503 starting animations on the right foot? 2021-08-08 11:46:03 +10:00
Josh Deprez
c30472c67e more gobs and interface cleanup 2021-08-08 11:46:03 +10:00
Josh Deprez
66e45e495a Simplify game preparation 2021-08-08 11:46:03 +10:00
Josh Deprez
196b220c4f idle in a direction 2021-08-08 11:46:03 +10:00
Josh Deprez
d8202c65f5 they walked so they could run when I tweaked the sprite sheet 2021-08-08 11:46:03 +10:00
Josh Deprez
4c8e8bf4a7 walking 2021-08-08 11:46:03 +10:00
Josh Deprez
0fce733d56 sprite 2021-08-08 11:46:03 +10:00