Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
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movement, animation, etc
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2021-09-08 12:24:34 +10:00 |
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Josh Deprez
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94a72ad517
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cleanups
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2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
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make prism collision...better?
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2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
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walking around on hexagons
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2021-09-07 20:45:04 +10:00 |
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6c5f482e56
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stringy
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2021-09-07 17:16:50 +10:00 |
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ebbf76d312
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
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88fdaf18ac
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prism map!
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2021-09-07 14:46:05 +10:00 |
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da7d988383
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
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766ee272d5
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comment
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2021-09-07 14:09:22 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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02d91f9d23
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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86d076c89f
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delete crap, projection.go
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2021-09-07 13:14:33 +10:00 |
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73cdc37f40
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remove isovoxel from main
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2021-09-07 13:03:49 +10:00 |
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Josh Deprez
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d1e88311de
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WIP: committing some ideas
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2021-09-06 17:50:17 +10:00 |
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Josh Deprez
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25f4f29e1b
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comments, interfaces
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2021-09-06 00:45:51 +00:00 |
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Josh Deprez
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073eff4a61
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more better prisms
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2021-09-05 21:07:34 +10:00 |
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Josh Deprez
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6fc0725d15
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fix prisms
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2021-09-05 20:58:55 +10:00 |
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Josh Deprez
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03e5e7ca49
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prisms
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2021-09-05 20:54:43 +10:00 |
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Josh Deprez
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d5a141f4b8
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start redoing projections?
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2021-09-05 07:22:46 +00:00 |
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Josh Deprez
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f8eacc5904
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leap-before-look-then-undo
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2021-09-04 16:28:33 +10:00 |
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Josh Deprez
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f5f0c447aa
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resetting rem doesn't seem to hurt
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2021-09-04 16:14:50 +10:00 |
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Josh Deprez
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a4a5be2d37
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tweaks
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2021-09-04 12:51:51 +10:00 |
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Josh Deprez
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2e2bf97cd9
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another box?
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2021-09-03 17:18:22 +10:00 |
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Josh Deprez
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73ea1855f1
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cleanup dead comment
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2021-09-03 17:06:46 +10:00 |
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Josh Deprez
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c613989f4e
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examples
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2021-09-03 17:00:30 +10:00 |
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Josh Deprez
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843db79af9
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camera point at Point3
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2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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5699d70be6
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apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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9717ab565f
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fix tree indentation
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2021-09-03 09:13:12 +10:00 |
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Josh Deprez
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5bf3b88881
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hardcoded vs rewrite
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2021-09-02 20:36:38 +10:00 |
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Josh Deprez
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96572165e6
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push backgrounds back
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2021-09-02 20:31:24 +10:00 |
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Josh Deprez
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0de0ce3259
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twerks
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2021-09-02 20:23:44 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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82559faa66
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z motion
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2021-09-02 17:24:08 +10:00 |
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ac39e393ba
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code layout
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2021-09-02 17:15:34 +10:00 |
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20e0a24a42
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blank line
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2021-09-02 16:55:24 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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09167208ea
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add more cubes
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2021-09-02 16:25:01 +10:00 |
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e74ea8de3e
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fix sorting alg
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2021-09-02 16:16:47 +10:00 |
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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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4970326114
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typo
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2021-09-02 14:18:58 +10:00 |
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60bbd14487
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register/unregister tweaks
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2021-09-02 14:09:53 +10:00 |
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d71db51d53
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change isoproject
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2021-09-02 14:05:20 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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882d0c623d
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comment
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2021-09-02 13:16:57 +10:00 |
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fd36c44701
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pre/postorder walks, more complete register/unregister
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2021-09-02 12:15:23 +10:00 |
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