Josh Deprez
|
4a4c8669df
|
make repl an engine feature
|
2021-08-26 10:03:11 +10:00 |
|
|
c69256ccec
|
tree
|
2021-08-25 17:22:22 +10:00 |
|
|
71a89bd9a2
|
don't repl on js
|
2021-08-25 16:54:22 +10:00 |
|
|
1c9ab27b40
|
break
|
2021-08-25 16:51:02 +10:00 |
|
|
ee687498fc
|
reload
|
2021-08-25 16:50:50 +10:00 |
|
|
01468798d4
|
repl, save
|
2021-08-25 16:46:30 +10:00 |
|
|
cd4cbbdef9
|
let's goooo
|
2021-08-25 16:14:40 +10:00 |
|
|
8f05192d78
|
gobdumper... meh
|
2021-08-25 15:39:01 +10:00 |
|
|
633d431a98
|
ehhh just blat the old file
|
2021-08-25 15:05:28 +10:00 |
|
|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
|
|
7d4912187c
|
assets -> game, and no embed for native
|
2021-08-25 14:25:45 +10:00 |
|
Josh Deprez
|
94b9711e4b
|
toast!
|
2021-08-24 19:33:21 +10:00 |
|
Josh Deprez
|
e3e55da2a1
|
cleanups
|
2021-08-23 20:41:13 +10:00 |
|
Josh Deprez
|
e2e937f409
|
change how anim works
|
2021-08-23 20:28:49 +10:00 |
|
Josh Deprez
|
0f5346bf0e
|
all in on interfaces
|
2021-08-23 10:34:56 +10:00 |
|
Josh Deprez
|
7e76032ee2
|
pass assets FS into Load - cleaner?
|
2021-08-23 10:09:49 +10:00 |
|
Josh Deprez
|
1d33ac227a
|
move AssetFS into Game
|
2021-08-22 20:27:08 +10:00 |
|
Josh Deprez
|
af89c01dbd
|
Scenerise Camera and i am g.Root
|
2021-08-20 16:46:26 +10:00 |
|
Josh Deprez
|
45e2b300e8
|
fix bug
|
2021-08-20 16:31:06 +10:00 |
|
Josh Deprez
|
c352221606
|
big Scener won
|
2021-08-20 16:23:10 +10:00 |
|
Josh Deprez
|
b5792d3c8a
|
Scener
|
2021-08-20 15:52:01 +10:00 |
|
Josh Deprez
|
91bf4939e7
|
move Bounds from Camera to Scene; add SceneRef
|
2021-08-20 13:45:01 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
c1e9570403
|
add offset to tiles and make storage sparse
|
2021-08-15 16:14:50 +10:00 |
|
|
88295b720d
|
compute zoom bound on prepare
|
2021-08-12 05:01:37 +00:00 |
|
|
6354df558f
|
camera stays in bounds
|
2021-08-12 03:49:22 +00:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
|
|
47680971e5
|
undo lol
|
2021-08-08 11:48:10 +10:00 |
|
|
a0a088310e
|
commit?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9b19997bdd
|
tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9485fdfb4f
|
fix out-of-order detection, tweak sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8d9806f93f
|
different
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
196b220c4f
|
idle in a direction
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4ea31970e5
|
all the tiles collide
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
152fc7d528
|
walls and box
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
adc8fc0514
|
oh yeah
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
75196dde75
|
it works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ef437c00d8
|
play with tilemap a bit
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
95593aa2c4
|
xperiment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8ddfe28427
|
tile tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3d75693cc2
|
Split Scan and Build
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
1c8d054aff
|
Shorter
|
2021-08-08 11:46:03 +10:00 |
|