Commit graph

276 commits

Author SHA1 Message Date
Josh Deprez
dc702ae666 change timings in source 2021-08-08 11:46:03 +10:00
Josh Deprez
d8202c65f5 they walked so they could run when I tweaked the sprite sheet 2021-08-08 11:46:03 +10:00
Josh Deprez
4c8e8bf4a7 walking 2021-08-08 11:46:03 +10:00
Josh Deprez
0fce733d56 sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
28d9570e1e sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
8b3a0c78e4 Make Tilemap a collider 2021-08-08 11:46:03 +10:00
Josh Deprez
d4dcd952a4 key just pressed 2021-08-08 11:46:03 +10:00
Josh Deprez
4ea31970e5 all the tiles collide 2021-08-08 11:46:03 +10:00
Josh Deprez
152fc7d528 walls and box 2021-08-08 11:46:03 +10:00
Josh Deprez
adc8fc0514 oh yeah 2021-08-08 11:46:03 +10:00
Josh Deprez
75196dde75 it works 2021-08-08 11:46:03 +10:00
Josh Deprez
ef437c00d8 play with tilemap a bit 2021-08-08 11:46:03 +10:00
Josh Deprez
95593aa2c4 xperiment 2021-08-08 11:46:03 +10:00
Josh Deprez
9c456296b9 collision detection woo 2021-08-08 11:46:03 +10:00
Josh Deprez
eada25274d remove it 2021-08-08 11:46:03 +10:00
Josh Deprez
d6de025e60 ignores 2021-08-08 11:46:03 +10:00
Josh Deprez
19eb6361f5 support rectangular tile sources 2021-08-08 11:46:03 +10:00
Josh Deprez
8ddfe28427 tile tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
27cbaf9403 actor 2021-08-08 11:46:03 +10:00
Josh Deprez
6e8a3e67df Disabled 2021-08-08 11:46:03 +10:00
Josh Deprez
4d6c6889de ebiten.GeoM 2021-08-08 11:46:03 +10:00
Josh Deprez
a11c66c076 clarity 2021-08-08 11:46:03 +10:00
Josh Deprez
11a2382b56 minor clarification 2021-08-08 11:46:03 +10:00
Josh Deprez
3d75693cc2 Split Scan and Build 2021-08-08 11:46:03 +10:00
Josh Deprez
1c8d054aff Shorter 2021-08-08 11:46:03 +10:00
Josh Deprez
92ed1f1a89 GeoMDef 2021-08-08 11:46:03 +10:00
Josh Deprez
64d44d9caf it is a fun fact 2021-08-08 11:46:03 +10:00
Josh Deprez
62f3086eb5 comment time 2021-08-08 11:46:03 +10:00
Josh Deprez
ba7bfe62fc ident tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
0af9bf298c Hidden, Identifier, z.go->misc.go 2021-08-08 11:46:03 +10:00
Josh Deprez
cd7b0fae99 change how walk works 2021-08-08 11:46:03 +10:00
Josh Deprez
51d9a69a4b componentdb 2021-08-08 11:46:03 +10:00
Josh Deprez
facb9f8e91 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
8e5c82db29 call it AnimDefs 2021-08-08 11:46:03 +10:00
Josh Deprez
d8ecea05e5 until I can think of a better way 2021-08-08 11:46:03 +10:00
Josh Deprez
d52753a6d0 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
d31fbd1e73 AnimRef 2021-08-08 11:46:03 +10:00
Josh Deprez
183b373867 no json 2021-08-08 11:46:03 +10:00
Josh Deprez
8f8802f387 loop -> oneshot 2021-08-08 11:46:03 +10:00
Josh Deprez
2fc3251c9b progress 2021-08-08 11:46:03 +10:00
Josh Deprez
7fbf4d7a71 Anim 2021-08-08 11:46:03 +10:00
Josh Deprez
3f4da9f6bd Yes 2021-08-08 11:46:03 +10:00
Josh Deprez
ec8daf7b79 Lazy loading with ref 2021-08-08 11:46:03 +10:00
Josh Deprez
acaa279e05 image ref? 2021-08-08 11:46:03 +10:00
Josh Deprez
bcad4fcb73 neater 2021-08-08 11:46:03 +10:00
Josh Deprez
83a95ed1c1 some different timings 2021-08-08 11:46:03 +10:00
Josh Deprez
1888821748 why bother having a call that does reordering when the objects are being linearly scanned anyway 2021-08-08 11:46:03 +10:00
Josh Deprez
058afc189c two animated tiles! ah ah ah 2021-08-08 11:46:03 +10:00
Josh Deprez
d597481d8c remove a blank line 2021-08-08 11:46:03 +10:00
Josh Deprez
540eab9a0f Tiles has Transform 2021-08-08 11:46:03 +10:00