Josh Deprez
|
5ac31e1e6d
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
|
Josh Deprez
|
464cf9a678
|
light renaming and 3 space stuff
|
2021-09-02 13:42:44 +10:00 |
|
|
5116a10303
|
refresh level1 and smol tidyup
|
2021-09-02 11:55:16 +10:00 |
|
Josh Deprez
|
df5afe11c1
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
|
Josh Deprez
|
9785b556e5
|
light renaming
|
2021-09-01 17:24:43 +10:00 |
|
Josh Deprez
|
a7ef9671f1
|
fix double rate animations
|
2021-09-01 13:50:56 +10:00 |
|
Josh Deprez
|
1535573550
|
tiles and walls
|
2021-09-01 13:46:26 +10:00 |
|
Josh Deprez
|
6155e64c60
|
more transforms; fix first update-ordering crash :-)
|
2021-09-01 09:48:01 +10:00 |
|
Josh Deprez
|
3a9109ae20
|
game does everything: updates
|
2021-09-01 09:17:08 +10:00 |
|
Josh Deprez
|
6f3c6c88c0
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
|
|
263e197f32
|
comment
|
2021-08-27 12:00:20 +10:00 |
|
|
43eff6e326
|
interface checks like this
|
2021-08-27 11:49:11 +10:00 |
|
Josh Deprez
|
d3cc842b12
|
yes
|
2021-08-26 14:58:02 +10:00 |
|
Josh Deprez
|
a7ff475b91
|
sheet, tile/sheet, misc math
|
2021-08-26 13:54:22 +10:00 |
|
Josh Deprez
|
2c94fc918c
|
tilemap go brrrr
|
2021-08-26 10:57:17 +10:00 |
|
|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
|
Josh Deprez
|
e3e55da2a1
|
cleanups
|
2021-08-23 20:41:13 +10:00 |
|
Josh Deprez
|
2cd0a3cc5a
|
AnimatedTile is Scanner
|
2021-08-23 20:38:40 +10:00 |
|
Josh Deprez
|
e2e937f409
|
change how anim works
|
2021-08-23 20:28:49 +10:00 |
|
Josh Deprez
|
1d3327cb1c
|
more wrappers around bool values
|
2021-08-23 11:10:46 +10:00 |
|
Josh Deprez
|
f05090594c
|
sceneref.go; imageCache now aware of assets
|
2021-08-23 11:00:51 +10:00 |
|
Josh Deprez
|
245d939f2c
|
ImageRef implements Loader
|
2021-08-20 17:05:47 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
a6336dadc9
|
methods for working with tiles
|
2021-08-15 16:40:01 +10:00 |
|
|
c1e9570403
|
add offset to tiles and make storage sparse
|
2021-08-15 16:14:50 +10:00 |
|
|
efddeb7d6c
|
Draw(image, geom) -> Draw(image, opts)
|
2021-08-12 04:06:01 +00:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
|
Josh Deprez
|
074b57f76d
|
more efficient tile collision testing?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
5cdbf5b82b
|
formatting
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
19eb6361f5
|
support rectangular tile sources
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8ddfe28427
|
tile tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
6e8a3e67df
|
Disabled
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
92ed1f1a89
|
GeoMDef
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0af9bf298c
|
Hidden, Identifier, z.go->misc.go
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d52753a6d0
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d31fbd1e73
|
AnimRef
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7fbf4d7a71
|
Anim
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ec8daf7b79
|
Lazy loading with ref
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
acaa279e05
|
image ref?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d597481d8c
|
remove a blank line
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
540eab9a0f
|
Tiles has Transform
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b976b849b7
|
Do geom on stack?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
76bcda2df5
|
Animate a tile
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
def1dc1daa
|
animated tiles gogo
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3fab8dbe7a
|
tweak embed
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
a2fb805f41
|
tiles!
|
2021-08-08 11:46:03 +10:00 |
|