Commit graph

100 commits

Author SHA1 Message Date
Josh Deprez
b0520114ee query takes ids; game has an id 2021-08-28 18:14:37 +10:00
ee12b90f1e move registerComponent 2021-08-27 16:59:20 +10:00
d564ee08d4 comment 2021-08-27 16:48:09 +10:00
ed1f4deddf there's a query for that 2021-08-27 16:46:04 +10:00
ba3994a97e it's shorter 2021-08-27 16:10:28 +10:00
6bc7c07444 yes 2021-08-27 15:51:19 +10:00
78dddb4f6c note for the future 2021-08-27 15:50:40 +10:00
12e3254a34 query 2021-08-27 15:39:10 +10:00
cf34a7785c Prepare returns error 2021-08-27 14:52:24 +10:00
9553eac378 more load/prepare tweaks 2021-08-27 14:43:37 +10:00
6fcf57fad1 dupes now an error 2021-08-27 14:30:39 +10:00
5b457eded1 premature optimisation go brrr 2021-08-27 14:07:21 +10:00
b65e5043ab walking and colliding 2021-08-27 13:56:50 +10:00
c69256ccec tree 2021-08-25 17:22:22 +10:00
01468798d4 repl, save 2021-08-25 16:46:30 +10:00
d10d57a3dc how to load from a file 2021-08-25 15:04:38 +10:00
Josh Deprez
7e76032ee2 pass assets FS into Load - cleaner? 2021-08-23 10:09:49 +10:00
Josh Deprez
1d33ac227a move AssetFS into Game 2021-08-22 20:27:08 +10:00
Josh Deprez
af89c01dbd Scenerise Camera and i am g.Root 2021-08-20 16:46:26 +10:00
Josh Deprez
45e2b300e8 fix bug 2021-08-20 16:31:06 +10:00
Josh Deprez
c352221606 big Scener won 2021-08-20 16:23:10 +10:00
Josh Deprez
b5792d3c8a Scener 2021-08-20 15:52:01 +10:00
Josh Deprez
946b76df9a error-based walk; Scener 2021-08-20 15:01:31 +10:00
c6d6536e49 logic invert 2021-08-15 17:11:26 +10:00
f89d79f69d add marching ants 2021-08-15 17:09:34 +10:00
f5bd131297 comments 2021-08-15 15:52:40 +10:00
17c8501922 game mode? 2021-08-14 17:43:11 +10:00
efddeb7d6c Draw(image, geom) -> Draw(image, opts) 2021-08-12 04:06:01 +00:00
Josh Deprez
3f17821a0d More comment 2021-08-08 11:46:03 +10:00
Josh Deprez
66e45e495a Simplify game preparation 2021-08-08 11:46:03 +10:00
Josh Deprez
8b3a0c78e4 Make Tilemap a collider 2021-08-08 11:46:03 +10:00
Josh Deprez
a11c66c076 clarity 2021-08-08 11:46:03 +10:00
Josh Deprez
11a2382b56 minor clarification 2021-08-08 11:46:03 +10:00
Josh Deprez
3d75693cc2 Split Scan and Build 2021-08-08 11:46:03 +10:00
Josh Deprez
62f3086eb5 comment time 2021-08-08 11:46:03 +10:00
Josh Deprez
ba7bfe62fc ident tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
0af9bf298c Hidden, Identifier, z.go->misc.go 2021-08-08 11:46:03 +10:00
Josh Deprez
cd7b0fae99 change how walk works 2021-08-08 11:46:03 +10:00
Josh Deprez
51d9a69a4b componentdb 2021-08-08 11:46:03 +10:00
Josh Deprez
14407fe47d call it "scene" 2021-08-08 11:46:03 +10:00
Josh Deprez
24d47ba639 Refactor Layers into separate type so that Layers can nest 2021-08-08 11:46:03 +10:00
Josh Deprez
b976b849b7 Do geom on stack? 2021-08-08 11:46:03 +10:00
Josh Deprez
17c68f5455 Tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
680b2d5269 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
aa6cbbf295 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
b9ab613167 Composable z-position 2021-08-08 11:46:03 +10:00
Josh Deprez
b396b247a2 more 2021-08-08 11:46:03 +10:00
Josh Deprez
7b321a549f Implement sort? 2021-08-08 11:46:03 +10:00
Josh Deprez
68b29ab021 tidy 2021-08-08 11:46:03 +10:00
Josh Deprez
3a19cac212 Refactoring 2021-08-08 11:46:03 +10:00