Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
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fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
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big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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91bf4939e7
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move Bounds from Camera to Scene; add SceneRef
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2021-08-20 13:45:01 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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c1e9570403
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add offset to tiles and make storage sparse
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2021-08-15 16:14:50 +10:00 |
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88295b720d
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compute zoom bound on prepare
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2021-08-12 05:01:37 +00:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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47680971e5
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undo lol
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2021-08-08 11:48:10 +10:00 |
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a0a088310e
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commit?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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702774be37
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sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9b19997bdd
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tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8d9806f93f
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different
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
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idle in a direction
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
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they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4c8e8bf4a7
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walking
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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28d9570e1e
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4ea31970e5
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all the tiles collide
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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152fc7d528
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walls and box
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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adc8fc0514
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oh yeah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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75196dde75
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it works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ef437c00d8
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play with tilemap a bit
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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95593aa2c4
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xperiment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
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tile tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1c8d054aff
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Shorter
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ba7bfe62fc
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ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
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change how walk works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8e5c82db29
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call it AnimDefs
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8ecea05e5
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until I can think of a better way
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d52753a6d0
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8f8802f387
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loop -> oneshot
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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2fc3251c9b
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progress
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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7fbf4d7a71
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Anim
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f4da9f6bd
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Yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ec8daf7b79
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Lazy loading with ref
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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bcad4fcb73
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neater
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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83a95ed1c1
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some different timings
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1888821748
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why bother having a call that does reordering when the objects are being linearly scanned anyway
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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058afc189c
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two animated tiles! ah ah ah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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24d47ba639
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Refactor Layers into separate type so that Layers can nest
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2021-08-08 11:46:03 +10:00 |
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