Commit graph

441 commits

Author SHA1 Message Date
Josh Deprez
d5a141f4b8 start redoing projections? 2021-09-05 07:22:46 +00:00
Josh Deprez
f8eacc5904 leap-before-look-then-undo 2021-09-04 16:28:33 +10:00
Josh Deprez
f5f0c447aa resetting rem doesn't seem to hurt 2021-09-04 16:14:50 +10:00
Josh Deprez
a4a5be2d37 tweaks 2021-09-04 12:51:51 +10:00
Josh Deprez
2e2bf97cd9 another box? 2021-09-03 17:18:22 +10:00
Josh Deprez
73ea1855f1 cleanup dead comment 2021-09-03 17:06:46 +10:00
Josh Deprez
c613989f4e examples 2021-09-03 17:00:30 +10:00
Josh Deprez
843db79af9 camera point at Point3 2021-09-03 10:30:14 +10:00
Josh Deprez
5699d70be6 apply isoprojection in Sprite 2021-09-03 10:24:16 +10:00
Josh Deprez
88ded18d50 Transform now responsible for concat 2021-09-03 10:08:56 +10:00
Josh Deprez
e065bad1a7 WIP: opts -> transform 2021-09-03 09:42:50 +10:00
Josh Deprez
9717ab565f fix tree indentation 2021-09-03 09:13:12 +10:00
Josh Deprez
5bf3b88881 hardcoded vs rewrite 2021-09-02 20:36:38 +10:00
Josh Deprez
96572165e6 push backgrounds back 2021-09-02 20:31:24 +10:00
Josh Deprez
0de0ce3259 twerks 2021-09-02 20:23:44 +10:00
Josh Deprez
5ac31e1e6d collider now collides with boxes 2021-09-02 20:17:45 +10:00
82559faa66 z motion 2021-09-02 17:24:08 +10:00
ac39e393ba code layout 2021-09-02 17:15:34 +10:00
20e0a24a42 blank line 2021-09-02 16:55:24 +10:00
db7590f767 MoveZ, etc 2021-09-02 16:55:12 +10:00
09167208ea add more cubes 2021-09-02 16:25:01 +10:00
e74ea8de3e fix sorting alg 2021-09-02 16:16:47 +10:00
0565ef0b7f add some cubes and stuff 2021-09-02 16:14:30 +10:00
abdb975979 progress on isometric 2021-09-02 15:55:38 +10:00
4970326114 typo 2021-09-02 14:18:58 +10:00
60bbd14487 register/unregister tweaks 2021-09-02 14:09:53 +10:00
d71db51d53 change isoproject 2021-09-02 14:05:20 +10:00
Josh Deprez
464cf9a678 light renaming and 3 space stuff 2021-09-02 13:42:44 +10:00
Josh Deprez
882d0c623d comment 2021-09-02 13:16:57 +10:00
fd36c44701 pre/postorder walks, more complete register/unregister 2021-09-02 12:15:23 +10:00
0af38d6d91 add some useful logs to LoadAndPrepare 2021-09-02 11:59:42 +10:00
5116a10303 refresh level1 and smol tidyup 2021-09-02 11:55:16 +10:00
Josh Deprez
df5afe11c1 anim overhaul, again 2021-09-02 11:53:04 +10:00
Josh Deprez
d89a1c2e71 add todo 2021-09-01 21:50:58 +10:00
Josh Deprez
9785b556e5 light renaming 2021-09-01 17:24:43 +10:00
Josh Deprez
66ddcdabf7 boxen 2021-09-01 17:14:24 +10:00
Josh Deprez
d4c313ae45 comment tweak 2021-09-01 15:57:02 +10:00
Josh Deprez
a7ef9671f1 fix double rate animations 2021-09-01 13:50:56 +10:00
Josh Deprez
1535573550 tiles and walls 2021-09-01 13:46:26 +10:00
Josh Deprez
91785fb6c0 a nicer solution :) 2021-09-01 13:28:07 +10:00
Josh Deprez
228f8b9b9a comments 2021-09-01 12:12:25 +10:00
Josh Deprez
2b5987a95e move sceneref into scene.go 2021-09-01 12:10:41 +10:00
Josh Deprez
7c7fd781d2 reimplement camera constraint 2021-09-01 12:07:49 +10:00
Josh Deprez
8f495888d9 back to previous way of doing camera 2021-09-01 10:36:39 +10:00
Josh Deprez
840847b25b improved parallax implementation 2021-09-01 10:27:13 +10:00
Josh Deprez
3b15a57cf5 no profiles 2021-09-01 10:12:07 +10:00
Josh Deprez
01752b77d9 tweaks 2021-09-01 09:55:18 +10:00
Josh Deprez
77435b7c20 interface 2021-09-01 09:52:40 +10:00
Josh Deprez
6155e64c60 more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
Josh Deprez
400552e742 sprite is now Transformer 2021-09-01 09:34:49 +10:00