Josh Deprez
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6fc0725d15
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fix prisms
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2021-09-05 20:58:55 +10:00 |
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Josh Deprez
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03e5e7ca49
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prisms
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2021-09-05 20:54:43 +10:00 |
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Josh Deprez
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d5a141f4b8
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start redoing projections?
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2021-09-05 07:22:46 +00:00 |
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Josh Deprez
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f8eacc5904
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leap-before-look-then-undo
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2021-09-04 16:28:33 +10:00 |
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Josh Deprez
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f5f0c447aa
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resetting rem doesn't seem to hurt
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2021-09-04 16:14:50 +10:00 |
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Josh Deprez
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a4a5be2d37
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tweaks
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2021-09-04 12:51:51 +10:00 |
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Josh Deprez
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2e2bf97cd9
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another box?
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2021-09-03 17:18:22 +10:00 |
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Josh Deprez
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73ea1855f1
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cleanup dead comment
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2021-09-03 17:06:46 +10:00 |
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Josh Deprez
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c613989f4e
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examples
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2021-09-03 17:00:30 +10:00 |
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Josh Deprez
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843db79af9
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camera point at Point3
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2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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5699d70be6
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apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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9717ab565f
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fix tree indentation
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2021-09-03 09:13:12 +10:00 |
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Josh Deprez
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5bf3b88881
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hardcoded vs rewrite
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2021-09-02 20:36:38 +10:00 |
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Josh Deprez
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96572165e6
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push backgrounds back
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2021-09-02 20:31:24 +10:00 |
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Josh Deprez
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0de0ce3259
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twerks
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2021-09-02 20:23:44 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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82559faa66
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z motion
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2021-09-02 17:24:08 +10:00 |
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ac39e393ba
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code layout
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2021-09-02 17:15:34 +10:00 |
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20e0a24a42
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blank line
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2021-09-02 16:55:24 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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09167208ea
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add more cubes
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2021-09-02 16:25:01 +10:00 |
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e74ea8de3e
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fix sorting alg
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2021-09-02 16:16:47 +10:00 |
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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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4970326114
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typo
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2021-09-02 14:18:58 +10:00 |
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60bbd14487
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register/unregister tweaks
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2021-09-02 14:09:53 +10:00 |
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d71db51d53
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change isoproject
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2021-09-02 14:05:20 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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882d0c623d
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comment
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2021-09-02 13:16:57 +10:00 |
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fd36c44701
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pre/postorder walks, more complete register/unregister
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2021-09-02 12:15:23 +10:00 |
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0af38d6d91
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add some useful logs to LoadAndPrepare
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2021-09-02 11:59:42 +10:00 |
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5116a10303
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refresh level1 and smol tidyup
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2021-09-02 11:55:16 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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d89a1c2e71
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add todo
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2021-09-01 21:50:58 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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66ddcdabf7
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boxen
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2021-09-01 17:14:24 +10:00 |
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Josh Deprez
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d4c313ae45
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comment tweak
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2021-09-01 15:57:02 +10:00 |
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Josh Deprez
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a7ef9671f1
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fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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1535573550
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tiles and walls
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2021-09-01 13:46:26 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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228f8b9b9a
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comments
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2021-09-01 12:12:25 +10:00 |
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Josh Deprez
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2b5987a95e
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move sceneref into scene.go
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2021-09-01 12:10:41 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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3b15a57cf5
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no profiles
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2021-09-01 10:12:07 +10:00 |
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Josh Deprez
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01752b77d9
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tweaks
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2021-09-01 09:55:18 +10:00 |
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Josh Deprez
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77435b7c20
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interface
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2021-09-01 09:52:40 +10:00 |
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