Josh Deprez
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f83bc28f50
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add loading switch and dummy load for testing
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2021-10-05 14:19:42 +11:00 |
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4c67501cb7
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add apache boilerplate
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2021-10-01 15:30:22 +10:00 |
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02cd988991
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rename to ichigo
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2021-10-01 15:17:19 +10:00 |
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67367b6cd1
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call it VisitFunc
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2021-09-29 13:50:05 +10:00 |
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4dba7b22c7
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String methods, no separate walkers
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2021-09-23 14:17:18 +10:00 |
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Josh Deprez
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6d0838a369
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Scan uses visitor pattern
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2021-09-22 15:55:38 +10:00 |
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Josh Deprez
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fe2558b2c1
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WIP: Scan now uses visitor pattern
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2021-09-22 15:48:02 +10:00 |
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Josh Deprez
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83c3182be1
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re-un-re-refactor?
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2021-09-22 14:37:00 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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Josh Deprez
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ed78ef3d2e
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π.Project -> geom.Project(π,
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2021-09-19 15:51:35 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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da7d988383
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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02d91f9d23
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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Josh Deprez
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843db79af9
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camera point at Point3
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2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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01752b77d9
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tweaks
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2021-09-01 09:55:18 +10:00 |
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Josh Deprez
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46c6a72fdd
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game does drawing
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2021-08-31 22:05:21 +10:00 |
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30224c15bf
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add rotation
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2021-08-31 12:52:28 +10:00 |
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Josh Deprez
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3452a32ddb
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invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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43eff6e326
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interface checks like this
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2021-08-27 11:49:11 +10:00 |
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Josh Deprez
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056f0cf5d5
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logic flip
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2021-08-26 09:55:55 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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0f5346bf0e
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all in on interfaces
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2021-08-23 10:34:56 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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91bf4939e7
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move Bounds from Camera to Scene; add SceneRef
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2021-08-20 13:45:01 +10:00 |
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Josh Deprez
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f01b667a0d
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call it pf
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2021-08-18 17:44:03 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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3b452fc3d0
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minor refactor in camera
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2021-08-18 15:46:28 +10:00 |
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Josh Deprez
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a50731023a
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camera responsible for drawing scene
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2021-08-18 15:41:03 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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0b13586519
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comment tweaks
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2021-08-12 21:11:32 +10:00 |
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88295b720d
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compute zoom bound on prepare
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2021-08-12 05:01:37 +00:00 |
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d612cf3e54
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remove filter comment
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2021-08-12 04:16:09 +00:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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Josh Deprez
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1ff2aa1fcf
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tweak
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2021-08-10 16:53:51 +10:00 |
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Josh Deprez
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9592cfc794
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thoughts
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2021-08-10 15:32:29 +10:00 |
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Josh Deprez
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8b076efcc4
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rotato
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2021-08-10 15:23:13 +10:00 |
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Josh Deprez
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88fa4f5a6e
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new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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