Josh Deprez
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946b76df9a
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error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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Josh Deprez
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91bf4939e7
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move Bounds from Camera to Scene; add SceneRef
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2021-08-20 13:45:01 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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6e8a3e67df
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Disabled
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
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minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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92ed1f1a89
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GeoMDef
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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64d44d9caf
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it is a fun fact
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
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componentdb
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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acaa279e05
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image ref?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1888821748
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why bother having a call that does reordering when the objects are being linearly scanned anyway
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ed5092cc3e
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Add Transform field to Scene
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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