Josh Deprez
|
0f5346bf0e
|
all in on interfaces
|
2021-08-23 10:34:56 +10:00 |
|
Josh Deprez
|
7e76032ee2
|
pass assets FS into Load - cleaner?
|
2021-08-23 10:09:49 +10:00 |
|
Josh Deprez
|
1d33ac227a
|
move AssetFS into Game
|
2021-08-22 20:27:08 +10:00 |
|
Josh Deprez
|
af89c01dbd
|
Scenerise Camera and i am g.Root
|
2021-08-20 16:46:26 +10:00 |
|
Josh Deprez
|
45e2b300e8
|
fix bug
|
2021-08-20 16:31:06 +10:00 |
|
Josh Deprez
|
c352221606
|
big Scener won
|
2021-08-20 16:23:10 +10:00 |
|
Josh Deprez
|
b5792d3c8a
|
Scener
|
2021-08-20 15:52:01 +10:00 |
|
Josh Deprez
|
91bf4939e7
|
move Bounds from Camera to Scene; add SceneRef
|
2021-08-20 13:45:01 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
c1e9570403
|
add offset to tiles and make storage sparse
|
2021-08-15 16:14:50 +10:00 |
|
|
88295b720d
|
compute zoom bound on prepare
|
2021-08-12 05:01:37 +00:00 |
|
|
6354df558f
|
camera stays in bounds
|
2021-08-12 03:49:22 +00:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
|
|
47680971e5
|
undo lol
|
2021-08-08 11:48:10 +10:00 |
|
|
a0a088310e
|
commit?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9b19997bdd
|
tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9485fdfb4f
|
fix out-of-order detection, tweak sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8d9806f93f
|
different
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
196b220c4f
|
idle in a direction
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4ea31970e5
|
all the tiles collide
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
152fc7d528
|
walls and box
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
adc8fc0514
|
oh yeah
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
75196dde75
|
it works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ef437c00d8
|
play with tilemap a bit
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
95593aa2c4
|
xperiment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8ddfe28427
|
tile tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3d75693cc2
|
Split Scan and Build
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
1c8d054aff
|
Shorter
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ba7bfe62fc
|
ident tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0af9bf298c
|
Hidden, Identifier, z.go->misc.go
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cd7b0fae99
|
change how walk works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8e5c82db29
|
call it AnimDefs
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8ecea05e5
|
until I can think of a better way
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d52753a6d0
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8f8802f387
|
loop -> oneshot
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
2fc3251c9b
|
progress
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7fbf4d7a71
|
Anim
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3f4da9f6bd
|
Yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ec8daf7b79
|
Lazy loading with ref
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
bcad4fcb73
|
neater
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
83a95ed1c1
|
some different timings
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
1888821748
|
why bother having a call that does reordering when the objects are being linearly scanned anyway
|
2021-08-08 11:46:03 +10:00 |
|