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00fd633838
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minor refactoring
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2021-12-03 14:13:56 +11:00 |
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4c67501cb7
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add apache boilerplate
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2021-10-01 15:30:22 +10:00 |
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02cd988991
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rename to ichigo
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2021-10-01 15:17:19 +10:00 |
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4a39c55f2a
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add Anim method
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2021-10-01 13:46:33 +10:00 |
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67367b6cd1
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call it VisitFunc
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2021-09-29 13:50:05 +10:00 |
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Josh Deprez
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6d0838a369
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Scan uses visitor pattern
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2021-09-22 15:55:38 +10:00 |
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Josh Deprez
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fe2558b2c1
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WIP: Scan now uses visitor pattern
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2021-09-22 15:48:02 +10:00 |
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Josh Deprez
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83c3182be1
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re-un-re-refactor?
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2021-09-22 14:37:00 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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Josh Deprez
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ed78ef3d2e
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π.Project -> geom.Project(π,
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2021-09-19 15:51:35 +10:00 |
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Josh Deprez
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f5219da56f
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remove sort method
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2021-09-17 14:56:00 +10:00 |
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Josh Deprez
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091d36094b
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bubbleless topsort working
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2021-09-17 11:13:39 +10:00 |
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Josh Deprez
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4a7deaca47
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fix it again
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2021-09-16 11:18:24 +10:00 |
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261e1a8ac0
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WIP: refactoring into Less
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2021-09-15 17:41:23 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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Josh Deprez
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5699d70be6
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apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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6155e64c60
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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400552e742
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sprite is now Transformer
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2021-09-01 09:34:49 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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5a840950a0
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allow blank Ident
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2021-08-30 15:49:51 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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43eff6e326
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interface checks like this
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2021-08-27 11:49:11 +10:00 |
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Josh Deprez
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23ce690549
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sprite/sheet
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2021-08-26 13:57:19 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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245d939f2c
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ImageRef implements Loader
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2021-08-20 17:05:47 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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Josh Deprez
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702774be37
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sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cb157a9503
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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c30472c67e
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more gobs and interface cleanup
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
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idle in a direction
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2021-08-08 11:46:03 +10:00 |
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