|
43eff6e326
|
interface checks like this
|
2021-08-27 11:49:11 +10:00 |
|
Josh Deprez
|
23ce690549
|
sprite/sheet
|
2021-08-26 13:57:19 +10:00 |
|
|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
|
Josh Deprez
|
1d3327cb1c
|
more wrappers around bool values
|
2021-08-23 11:10:46 +10:00 |
|
Josh Deprez
|
245d939f2c
|
ImageRef implements Loader
|
2021-08-20 17:05:47 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
efddeb7d6c
|
Draw(image, geom) -> Draw(image, opts)
|
2021-08-12 04:06:01 +00:00 |
|
Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cb157a9503
|
starting animations on the right foot?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
c30472c67e
|
more gobs and interface cleanup
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
196b220c4f
|
idle in a direction
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0fce733d56
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|