Josh Deprez
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1ff0694049
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lints, loading fix
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2021-10-11 17:33:06 +11:00 |
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4c67501cb7
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add apache boilerplate
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2021-10-01 15:30:22 +10:00 |
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02cd988991
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rename to ichigo
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2021-10-01 15:17:19 +10:00 |
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67367b6cd1
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call it VisitFunc
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2021-09-29 13:50:05 +10:00 |
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Josh Deprez
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6d0838a369
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Scan uses visitor pattern
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2021-09-22 15:55:38 +10:00 |
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Josh Deprez
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fe2558b2c1
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WIP: Scan now uses visitor pattern
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2021-09-22 15:48:02 +10:00 |
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Josh Deprez
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83c3182be1
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re-un-re-refactor?
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2021-09-22 14:37:00 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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Josh Deprez
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f1adaead81
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WIP: drawDAG working
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2021-09-20 14:24:32 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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5116a10303
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refresh level1 and smol tidyup
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2021-09-02 11:55:16 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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a7ef9671f1
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fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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1535573550
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tiles and walls
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2021-09-01 13:46:26 +10:00 |
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Josh Deprez
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6155e64c60
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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263e197f32
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comment
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2021-08-27 12:00:20 +10:00 |
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43eff6e326
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interface checks like this
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2021-08-27 11:49:11 +10:00 |
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Josh Deprez
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d3cc842b12
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yes
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2021-08-26 14:58:02 +10:00 |
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Josh Deprez
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a7ff475b91
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sheet, tile/sheet, misc math
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2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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2c94fc918c
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tilemap go brrrr
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2021-08-26 10:57:17 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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e3e55da2a1
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cleanups
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2021-08-23 20:41:13 +10:00 |
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Josh Deprez
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2cd0a3cc5a
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AnimatedTile is Scanner
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2021-08-23 20:38:40 +10:00 |
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Josh Deprez
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e2e937f409
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change how anim works
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2021-08-23 20:28:49 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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f05090594c
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sceneref.go; imageCache now aware of assets
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2021-08-23 11:00:51 +10:00 |
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Josh Deprez
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245d939f2c
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ImageRef implements Loader
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2021-08-20 17:05:47 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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a6336dadc9
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methods for working with tiles
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2021-08-15 16:40:01 +10:00 |
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c1e9570403
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add offset to tiles and make storage sparse
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2021-08-15 16:14:50 +10:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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Josh Deprez
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074b57f76d
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more efficient tile collision testing?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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5cdbf5b82b
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formatting
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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28d9570e1e
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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19eb6361f5
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support rectangular tile sources
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
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tile tweaks
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2021-08-08 11:46:03 +10:00 |
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