Josh Deprez
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4b7b4d3184
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shorter names
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2021-08-30 16:27:12 +10:00 |
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Josh Deprez
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f39c91a988
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walk change, parentals
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2021-08-30 16:25:50 +10:00 |
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Josh Deprez
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5a840950a0
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allow blank Ident
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2021-08-30 15:49:51 +10:00 |
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Josh Deprez
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91523f4769
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fix comments
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2021-08-30 15:08:22 +10:00 |
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Josh Deprez
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c0d2b94617
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looks neater
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2021-08-30 15:07:57 +10:00 |
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Josh Deprez
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f923bf7164
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sets of interface{}, lol
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2021-08-30 15:03:22 +10:00 |
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Josh Deprez
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4399f463f4
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some light renaming
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2021-08-30 13:33:01 +10:00 |
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Josh Deprez
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b0520114ee
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query takes ids; game has an id
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2021-08-28 18:14:37 +10:00 |
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ee12b90f1e
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move registerComponent
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2021-08-27 16:59:20 +10:00 |
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d564ee08d4
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comment
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2021-08-27 16:48:09 +10:00 |
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ed1f4deddf
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there's a query for that
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2021-08-27 16:46:04 +10:00 |
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ba3994a97e
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it's shorter
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2021-08-27 16:10:28 +10:00 |
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6bc7c07444
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yes
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2021-08-27 15:51:19 +10:00 |
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78dddb4f6c
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note for the future
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2021-08-27 15:50:40 +10:00 |
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12e3254a34
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query
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2021-08-27 15:39:10 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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9553eac378
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more load/prepare tweaks
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2021-08-27 14:43:37 +10:00 |
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6fcf57fad1
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dupes now an error
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2021-08-27 14:30:39 +10:00 |
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5b457eded1
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premature optimisation go brrr
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2021-08-27 14:07:21 +10:00 |
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b65e5043ab
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walking and colliding
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2021-08-27 13:56:50 +10:00 |
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c69256ccec
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tree
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2021-08-25 17:22:22 +10:00 |
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01468798d4
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repl, save
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2021-08-25 16:46:30 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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7e76032ee2
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pass assets FS into Load - cleaner?
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2021-08-23 10:09:49 +10:00 |
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Josh Deprez
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1d33ac227a
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move AssetFS into Game
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2021-08-22 20:27:08 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
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fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
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big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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946b76df9a
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error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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c6d6536e49
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logic invert
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2021-08-15 17:11:26 +10:00 |
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f89d79f69d
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add marching ants
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2021-08-15 17:09:34 +10:00 |
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f5bd131297
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comments
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2021-08-15 15:52:40 +10:00 |
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17c8501922
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game mode?
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2021-08-14 17:43:11 +10:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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Josh Deprez
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3f17821a0d
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More comment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
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clarity
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
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minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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62f3086eb5
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comment time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ba7bfe62fc
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ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
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change how walk works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
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componentdb
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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24d47ba639
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Refactor Layers into separate type so that Layers can nest
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b976b849b7
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Do geom on stack?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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17c68f5455
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Tweaks
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2021-08-08 11:46:03 +10:00 |
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