Josh Deprez
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8f8802f387
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loop -> oneshot
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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2fc3251c9b
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progress
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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7fbf4d7a71
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Anim
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f4da9f6bd
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Yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ec8daf7b79
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Lazy loading with ref
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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bcad4fcb73
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neater
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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83a95ed1c1
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some different timings
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1888821748
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why bother having a call that does reordering when the objects are being linearly scanned anyway
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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058afc189c
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two animated tiles! ah ah ah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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24d47ba639
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Refactor Layers into separate type so that Layers can nest
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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76bcda2df5
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Animate a tile
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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259747a89c
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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def1dc1daa
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animated tiles gogo
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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2bb2635120
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aha
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3fab8dbe7a
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tweak embed
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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17c68f5455
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Tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8c23394fb9
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yep
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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293b013db4
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Implement tilemap
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b396b247a2
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more
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3a19cac212
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Refactoring
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2021-08-08 11:46:03 +10:00 |
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