Commit graph

320 commits

Author SHA1 Message Date
Josh Deprez
056f0cf5d5 logic flip 2021-08-26 09:55:55 +10:00
e1274a7beb woop 2021-08-25 17:23:15 +10:00
c69256ccec tree 2021-08-25 17:22:22 +10:00
71a89bd9a2 don't repl on js 2021-08-25 16:54:22 +10:00
1c9ab27b40 break 2021-08-25 16:51:02 +10:00
ee687498fc reload 2021-08-25 16:50:50 +10:00
01468798d4 repl, save 2021-08-25 16:46:30 +10:00
cd4cbbdef9 let's goooo 2021-08-25 16:14:40 +10:00
8f05192d78 gobdumper... meh 2021-08-25 15:39:01 +10:00
633d431a98 ehhh just blat the old file 2021-08-25 15:05:28 +10:00
d10d57a3dc how to load from a file 2021-08-25 15:04:38 +10:00
b38aadee74 commetn 2021-08-25 14:41:39 +10:00
7d4912187c assets -> game, and no embed for native 2021-08-25 14:25:45 +10:00
Josh Deprez
94b9711e4b toast! 2021-08-24 19:33:21 +10:00
Josh Deprez
ac9bd0bcd6 comment 2021-08-24 16:20:49 +10:00
Josh Deprez
e3e55da2a1 cleanups 2021-08-23 20:41:13 +10:00
Josh Deprez
2cd0a3cc5a AnimatedTile is Scanner 2021-08-23 20:38:40 +10:00
Josh Deprez
e2e937f409 change how anim works 2021-08-23 20:28:49 +10:00
Josh Deprez
4eaf48f380 move gob.Register(SceneRef) to sceneref.go 2021-08-23 18:08:14 +10:00
Josh Deprez
1d3327cb1c more wrappers around bool values 2021-08-23 11:10:46 +10:00
Josh Deprez
94db859faf move interface vars 2021-08-23 11:02:24 +10:00
Josh Deprez
f05090594c sceneref.go; imageCache now aware of assets 2021-08-23 11:00:51 +10:00
Josh Deprez
0f5346bf0e all in on interfaces 2021-08-23 10:34:56 +10:00
Josh Deprez
7e76032ee2 pass assets FS into Load - cleaner? 2021-08-23 10:09:49 +10:00
Josh Deprez
eb2929f6cc add TODO 2021-08-22 20:28:25 +10:00
Josh Deprez
1d33ac227a move AssetFS into Game 2021-08-22 20:27:08 +10:00
Josh Deprez
66e0fcd1fa new ebiten 2021-08-22 13:31:18 +10:00
Josh Deprez
245d939f2c ImageRef implements Loader 2021-08-20 17:05:47 +10:00
Josh Deprez
af89c01dbd Scenerise Camera and i am g.Root 2021-08-20 16:46:26 +10:00
Josh Deprez
45e2b300e8 fix bug 2021-08-20 16:31:06 +10:00
Josh Deprez
c352221606 big Scener won 2021-08-20 16:23:10 +10:00
Josh Deprez
b5792d3c8a Scener 2021-08-20 15:52:01 +10:00
Josh Deprez
946b76df9a error-based walk; Scener 2021-08-20 15:01:31 +10:00
Josh Deprez
91bf4939e7 move Bounds from Camera to Scene; add SceneRef 2021-08-20 13:45:01 +10:00
Josh Deprez
eed4909fb7 untweak 2021-08-20 13:17:17 +10:00
Josh Deprez
9a3da85999 Implement jump buffering 2021-08-20 13:09:26 +10:00
Josh Deprez
e98b730465 sort interfaces 2021-08-18 20:41:55 +10:00
Josh Deprez
44b4f46ecb ordering 2021-08-18 19:27:32 +10:00
Josh Deprez
0674fdc70c noclip 2021-08-18 19:17:56 +10:00
Josh Deprez
f01b667a0d call it pf 2021-08-18 17:44:03 +10:00
Josh Deprez
88482c390d parallax and interfaces 2021-08-18 16:34:51 +10:00
Josh Deprez
3b452fc3d0 minor refactor in camera 2021-08-18 15:46:28 +10:00
Josh Deprez
a50731023a camera responsible for drawing scene 2021-08-18 15:41:03 +10:00
Josh Deprez
cdcad14245 some tidyups 2021-08-18 15:23:02 +10:00
Josh Deprez
f8665c82be sort interfaces 2021-08-18 14:25:51 +10:00
Josh Deprez
2f372d10d4 ZPositioner -> DrawOrderer 2021-08-18 14:02:15 +10:00
c6d6536e49 logic invert 2021-08-15 17:11:26 +10:00
f89d79f69d add marching ants 2021-08-15 17:09:34 +10:00
a6336dadc9 methods for working with tiles 2021-08-15 16:40:01 +10:00
c1e9570403 add offset to tiles and make storage sparse 2021-08-15 16:14:50 +10:00