Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
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clarity
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
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minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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62f3086eb5
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comment time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ba7bfe62fc
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ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
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change how walk works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
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componentdb
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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24d47ba639
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Refactor Layers into separate type so that Layers can nest
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b976b849b7
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Do geom on stack?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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17c68f5455
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Tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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680b2d5269
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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aa6cbbf295
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b9ab613167
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Composable z-position
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b396b247a2
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more
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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7b321a549f
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Implement sort?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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68b29ab021
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tidy
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3a19cac212
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Refactoring
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2021-08-08 11:46:03 +10:00 |
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