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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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238286289e
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delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
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Josh Deprez
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1ff2aa1fcf
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tweak
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2021-08-10 16:53:51 +10:00 |
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Josh Deprez
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9592cfc794
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thoughts
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2021-08-10 15:32:29 +10:00 |
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Josh Deprez
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8b076efcc4
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rotato
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2021-08-10 15:23:13 +10:00 |
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Josh Deprez
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88fa4f5a6e
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new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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Josh Deprez
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ed61e27440
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camera tweaks
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2021-08-09 15:00:25 +10:00 |
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Josh Deprez
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a6508de705
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camera improvements
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2021-08-09 13:58:33 +10:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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Josh Deprez
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702774be37
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sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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074b57f76d
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more efficient tile collision testing?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cb157a9503
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8bddc09a11
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fix vibration, tweak spritesheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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5cdbf5b82b
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formatting
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f17821a0d
|
More comment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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c30472c67e
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more gobs and interface cleanup
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
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idle in a direction
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
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they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4c8e8bf4a7
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walking
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0fce733d56
|
sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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28d9570e1e
|
sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d4dcd952a4
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key just pressed
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4ea31970e5
|
all the tiles collide
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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152fc7d528
|
walls and box
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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adc8fc0514
|
oh yeah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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75196dde75
|
it works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9c456296b9
|
collision detection woo
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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19eb6361f5
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support rectangular tile sources
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
|
tile tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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27cbaf9403
|
actor
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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6e8a3e67df
|
Disabled
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4d6c6889de
|
ebiten.GeoM
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
|
clarity
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
|
minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
|
Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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92ed1f1a89
|
GeoMDef
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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64d44d9caf
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it is a fun fact
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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62f3086eb5
|
comment time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ba7bfe62fc
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ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
|
Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
|
change how walk works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
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componentdb
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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facb9f8e91
|
yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8ecea05e5
|
until I can think of a better way
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
d52753a6d0
|
yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d31fbd1e73
|
AnimRef
|
2021-08-08 11:46:03 +10:00 |
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