Commit graph

459 commits

Author SHA1 Message Date
88295b720d compute zoom bound on prepare 2021-08-12 05:01:37 +00:00
c6ead101bd invert logic in AnimRef.Anim 2021-08-12 04:45:23 +00:00
d612cf3e54 remove filter comment 2021-08-12 04:16:09 +00:00
efddeb7d6c Draw(image, geom) -> Draw(image, opts) 2021-08-12 04:06:01 +00:00
6354df558f camera stays in bounds 2021-08-12 03:49:22 +00:00
238286289e delete GeoMDef - not needed anymore/yet 2021-08-12 11:48:04 +10:00
Josh Deprez
1ff2aa1fcf tweak 2021-08-10 16:53:51 +10:00
Josh Deprez
9592cfc794 thoughts 2021-08-10 15:32:29 +10:00
Josh Deprez
8b076efcc4 rotato 2021-08-10 15:23:13 +10:00
Josh Deprez
88fa4f5a6e new camera paradigm 2021-08-10 14:56:01 +10:00
Josh Deprez
ed61e27440 camera tweaks 2021-08-09 15:00:25 +10:00
Josh Deprez
a6508de705 camera improvements 2021-08-09 13:58:33 +10:00
Josh Deprez
c43a1edb74 Z for jump 2021-08-09 12:03:51 +10:00
Josh Deprez
1bf7920d2f cameraaaaa 2021-08-08 22:07:55 +10:00
47680971e5 undo lol 2021-08-08 11:48:10 +10:00
a0a088310e commit? 2021-08-08 11:46:03 +10:00
Josh Deprez
702774be37 sprite framesize/frameoffset 2021-08-08 11:46:03 +10:00
Josh Deprez
89461950e2 coyote-time 2021-08-08 11:46:03 +10:00
Josh Deprez
3535cfe248 should support wasd hey 2021-08-08 11:46:03 +10:00
Josh Deprez
074b57f76d more efficient tile collision testing? 2021-08-08 11:46:03 +10:00
Josh Deprez
cb157a9503 starting animations on the right foot? 2021-08-08 11:46:03 +10:00
Josh Deprez
46ae8056bc more sprite tweak 2021-08-08 11:46:03 +10:00
Josh Deprez
9b19997bdd tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
9485fdfb4f fix out-of-order detection, tweak sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
8d9806f93f different 2021-08-08 11:46:03 +10:00
Josh Deprez
8bddc09a11 fix vibration, tweak spritesheet 2021-08-08 11:46:03 +10:00
Josh Deprez
5cdbf5b82b formatting 2021-08-08 11:46:03 +10:00
Josh Deprez
3f17821a0d More comment 2021-08-08 11:46:03 +10:00
Josh Deprez
c30472c67e more gobs and interface cleanup 2021-08-08 11:46:03 +10:00
Josh Deprez
66e45e495a Simplify game preparation 2021-08-08 11:46:03 +10:00
Josh Deprez
b8a3040019 remove the limes source 2021-08-08 11:46:03 +10:00
Josh Deprez
dda4263ecc source update 2021-08-08 11:46:03 +10:00
Josh Deprez
196b220c4f idle in a direction 2021-08-08 11:46:03 +10:00
Josh Deprez
dc702ae666 change timings in source 2021-08-08 11:46:03 +10:00
Josh Deprez
d8202c65f5 they walked so they could run when I tweaked the sprite sheet 2021-08-08 11:46:03 +10:00
Josh Deprez
4c8e8bf4a7 walking 2021-08-08 11:46:03 +10:00
Josh Deprez
0fce733d56 sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
28d9570e1e sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
8b3a0c78e4 Make Tilemap a collider 2021-08-08 11:46:03 +10:00
Josh Deprez
d4dcd952a4 key just pressed 2021-08-08 11:46:03 +10:00
Josh Deprez
4ea31970e5 all the tiles collide 2021-08-08 11:46:03 +10:00
Josh Deprez
152fc7d528 walls and box 2021-08-08 11:46:03 +10:00
Josh Deprez
adc8fc0514 oh yeah 2021-08-08 11:46:03 +10:00
Josh Deprez
75196dde75 it works 2021-08-08 11:46:03 +10:00
Josh Deprez
ef437c00d8 play with tilemap a bit 2021-08-08 11:46:03 +10:00
Josh Deprez
95593aa2c4 xperiment 2021-08-08 11:46:03 +10:00
Josh Deprez
9c456296b9 collision detection woo 2021-08-08 11:46:03 +10:00
Josh Deprez
eada25274d remove it 2021-08-08 11:46:03 +10:00
Josh Deprez
d6de025e60 ignores 2021-08-08 11:46:03 +10:00
Josh Deprez
19eb6361f5 support rectangular tile sources 2021-08-08 11:46:03 +10:00