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238286289e
|
delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
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Josh Deprez
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1ff2aa1fcf
|
tweak
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2021-08-10 16:53:51 +10:00 |
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Josh Deprez
|
9592cfc794
|
thoughts
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2021-08-10 15:32:29 +10:00 |
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Josh Deprez
|
8b076efcc4
|
rotato
|
2021-08-10 15:23:13 +10:00 |
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Josh Deprez
|
88fa4f5a6e
|
new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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Josh Deprez
|
ed61e27440
|
camera tweaks
|
2021-08-09 15:00:25 +10:00 |
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Josh Deprez
|
a6508de705
|
camera improvements
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2021-08-09 13:58:33 +10:00 |
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Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
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Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
074b57f76d
|
more efficient tile collision testing?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
cb157a9503
|
starting animations on the right foot?
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
9485fdfb4f
|
fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8bddc09a11
|
fix vibration, tweak spritesheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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5cdbf5b82b
|
formatting
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
3f17821a0d
|
More comment
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
c30472c67e
|
more gobs and interface cleanup
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
66e45e495a
|
Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
|
idle in a direction
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
0fce733d56
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d4dcd952a4
|
key just pressed
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4ea31970e5
|
all the tiles collide
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
152fc7d528
|
walls and box
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
adc8fc0514
|
oh yeah
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
75196dde75
|
it works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9c456296b9
|
collision detection woo
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
19eb6361f5
|
support rectangular tile sources
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8ddfe28427
|
tile tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
27cbaf9403
|
actor
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
6e8a3e67df
|
Disabled
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4d6c6889de
|
ebiten.GeoM
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
a11c66c076
|
clarity
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
11a2382b56
|
minor clarification
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
|
3d75693cc2
|
Split Scan and Build
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
92ed1f1a89
|
GeoMDef
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
64d44d9caf
|
it is a fun fact
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
62f3086eb5
|
comment time
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ba7bfe62fc
|
ident tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0af9bf298c
|
Hidden, Identifier, z.go->misc.go
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cd7b0fae99
|
change how walk works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
51d9a69a4b
|
componentdb
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
facb9f8e91
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8ecea05e5
|
until I can think of a better way
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d52753a6d0
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d31fbd1e73
|
AnimRef
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
183b373867
|
no json
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8f8802f387
|
loop -> oneshot
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
2fc3251c9b
|
progress
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7fbf4d7a71
|
Anim
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ec8daf7b79
|
Lazy loading with ref
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
acaa279e05
|
image ref?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
1888821748
|
why bother having a call that does reordering when the objects are being linearly scanned anyway
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d597481d8c
|
remove a blank line
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
540eab9a0f
|
Tiles has Transform
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ed5092cc3e
|
Add Transform field to Scene
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
14407fe47d
|
call it "scene"
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
24d47ba639
|
Refactor Layers into separate type so that Layers can nest
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b976b849b7
|
Do geom on stack?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
76bcda2df5
|
Animate a tile
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
def1dc1daa
|
animated tiles gogo
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3fab8dbe7a
|
tweak embed
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
17c68f5455
|
Tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
680b2d5269
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
a2fb805f41
|
tiles!
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
aa6cbbf295
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b9ab613167
|
Composable z-position
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b396b247a2
|
more
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7b321a549f
|
Implement sort?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
68b29ab021
|
tidy
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3a19cac212
|
Refactoring
|
2021-08-08 11:46:03 +10:00 |
|