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fd36c44701
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pre/postorder walks, more complete register/unregister
|
2021-09-02 12:15:23 +10:00 |
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0af38d6d91
|
add some useful logs to LoadAndPrepare
|
2021-09-02 11:59:42 +10:00 |
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Josh Deprez
|
d89a1c2e71
|
add todo
|
2021-09-01 21:50:58 +10:00 |
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Josh Deprez
|
7c7fd781d2
|
reimplement camera constraint
|
2021-09-01 12:07:49 +10:00 |
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Josh Deprez
|
6155e64c60
|
more transforms; fix first update-ordering crash :-)
|
2021-09-01 09:48:01 +10:00 |
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Josh Deprez
|
3a9109ae20
|
game does everything: updates
|
2021-09-01 09:17:08 +10:00 |
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Josh Deprez
|
46c6a72fdd
|
game does drawing
|
2021-08-31 22:05:21 +10:00 |
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933340ea8d
|
experiment continues
|
2021-08-31 18:19:14 +10:00 |
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d3284f808d
|
WIP: paradigm change
|
2021-08-31 17:03:43 +10:00 |
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Josh Deprez
|
4b7b4d3184
|
shorter names
|
2021-08-30 16:27:12 +10:00 |
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Josh Deprez
|
f39c91a988
|
walk change, parentals
|
2021-08-30 16:25:50 +10:00 |
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Josh Deprez
|
5a840950a0
|
allow blank Ident
|
2021-08-30 15:49:51 +10:00 |
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Josh Deprez
|
91523f4769
|
fix comments
|
2021-08-30 15:08:22 +10:00 |
|
Josh Deprez
|
c0d2b94617
|
looks neater
|
2021-08-30 15:07:57 +10:00 |
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Josh Deprez
|
f923bf7164
|
sets of interface{}, lol
|
2021-08-30 15:03:22 +10:00 |
|
Josh Deprez
|
4399f463f4
|
some light renaming
|
2021-08-30 13:33:01 +10:00 |
|
Josh Deprez
|
b0520114ee
|
query takes ids; game has an id
|
2021-08-28 18:14:37 +10:00 |
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ee12b90f1e
|
move registerComponent
|
2021-08-27 16:59:20 +10:00 |
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d564ee08d4
|
comment
|
2021-08-27 16:48:09 +10:00 |
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ed1f4deddf
|
there's a query for that
|
2021-08-27 16:46:04 +10:00 |
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ba3994a97e
|
it's shorter
|
2021-08-27 16:10:28 +10:00 |
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|
6bc7c07444
|
yes
|
2021-08-27 15:51:19 +10:00 |
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|
78dddb4f6c
|
note for the future
|
2021-08-27 15:50:40 +10:00 |
|
|
12e3254a34
|
query
|
2021-08-27 15:39:10 +10:00 |
|
|
cf34a7785c
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
|
|
9553eac378
|
more load/prepare tweaks
|
2021-08-27 14:43:37 +10:00 |
|
|
6fcf57fad1
|
dupes now an error
|
2021-08-27 14:30:39 +10:00 |
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|
5b457eded1
|
premature optimisation go brrr
|
2021-08-27 14:07:21 +10:00 |
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|
b65e5043ab
|
walking and colliding
|
2021-08-27 13:56:50 +10:00 |
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|
c69256ccec
|
tree
|
2021-08-25 17:22:22 +10:00 |
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|
01468798d4
|
repl, save
|
2021-08-25 16:46:30 +10:00 |
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|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
|
Josh Deprez
|
7e76032ee2
|
pass assets FS into Load - cleaner?
|
2021-08-23 10:09:49 +10:00 |
|
Josh Deprez
|
1d33ac227a
|
move AssetFS into Game
|
2021-08-22 20:27:08 +10:00 |
|
Josh Deprez
|
af89c01dbd
|
Scenerise Camera and i am g.Root
|
2021-08-20 16:46:26 +10:00 |
|
Josh Deprez
|
45e2b300e8
|
fix bug
|
2021-08-20 16:31:06 +10:00 |
|
Josh Deprez
|
c352221606
|
big Scener won
|
2021-08-20 16:23:10 +10:00 |
|
Josh Deprez
|
b5792d3c8a
|
Scener
|
2021-08-20 15:52:01 +10:00 |
|
Josh Deprez
|
946b76df9a
|
error-based walk; Scener
|
2021-08-20 15:01:31 +10:00 |
|
|
c6d6536e49
|
logic invert
|
2021-08-15 17:11:26 +10:00 |
|
|
f89d79f69d
|
add marching ants
|
2021-08-15 17:09:34 +10:00 |
|
|
f5bd131297
|
comments
|
2021-08-15 15:52:40 +10:00 |
|
|
17c8501922
|
game mode?
|
2021-08-14 17:43:11 +10:00 |
|
|
efddeb7d6c
|
Draw(image, geom) -> Draw(image, opts)
|
2021-08-12 04:06:01 +00:00 |
|
Josh Deprez
|
3f17821a0d
|
More comment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
a11c66c076
|
clarity
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
11a2382b56
|
minor clarification
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3d75693cc2
|
Split Scan and Build
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
62f3086eb5
|
comment time
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ba7bfe62fc
|
ident tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0af9bf298c
|
Hidden, Identifier, z.go->misc.go
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cd7b0fae99
|
change how walk works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
51d9a69a4b
|
componentdb
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
14407fe47d
|
call it "scene"
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
24d47ba639
|
Refactor Layers into separate type so that Layers can nest
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b976b849b7
|
Do geom on stack?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
17c68f5455
|
Tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
680b2d5269
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
aa6cbbf295
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b9ab613167
|
Composable z-position
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b396b247a2
|
more
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7b321a549f
|
Implement sort?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
68b29ab021
|
tidy
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3a19cac212
|
Refactoring
|
2021-08-08 11:46:03 +10:00 |
|