Josh Deprez
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eada25274d
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remove it
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d6de025e60
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ignores
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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19eb6361f5
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support rectangular tile sources
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
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tile tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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27cbaf9403
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actor
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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6e8a3e67df
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Disabled
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4d6c6889de
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ebiten.GeoM
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
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clarity
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
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minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1c8d054aff
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Shorter
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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92ed1f1a89
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GeoMDef
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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64d44d9caf
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it is a fun fact
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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62f3086eb5
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comment time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ba7bfe62fc
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ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
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change how walk works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
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componentdb
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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facb9f8e91
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8e5c82db29
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call it AnimDefs
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8ecea05e5
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until I can think of a better way
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d52753a6d0
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d31fbd1e73
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AnimRef
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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183b373867
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no json
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8f8802f387
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loop -> oneshot
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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2fc3251c9b
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progress
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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7fbf4d7a71
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Anim
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f4da9f6bd
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Yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ec8daf7b79
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Lazy loading with ref
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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acaa279e05
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image ref?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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bcad4fcb73
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neater
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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83a95ed1c1
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some different timings
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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1888821748
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why bother having a call that does reordering when the objects are being linearly scanned anyway
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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058afc189c
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two animated tiles! ah ah ah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d597481d8c
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remove a blank line
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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540eab9a0f
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Tiles has Transform
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ed5092cc3e
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Add Transform field to Scene
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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14407fe47d
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call it "scene"
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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24d47ba639
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Refactor Layers into separate type so that Layers can nest
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b976b849b7
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Do geom on stack?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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76bcda2df5
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Animate a tile
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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259747a89c
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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def1dc1daa
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animated tiles gogo
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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2bb2635120
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aha
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3fab8dbe7a
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tweak embed
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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17c68f5455
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Tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8c23394fb9
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yep
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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293b013db4
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Implement tilemap
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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680b2d5269
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yes
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a2fb805f41
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tiles!
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2021-08-08 11:46:03 +10:00 |
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