Commit graph

  • 9592cfc794 thoughts Josh Deprez 2021-08-10 15:32:29 +1000
  • 8b076efcc4 rotato Josh Deprez 2021-08-10 15:23:13 +1000
  • 88fa4f5a6e new camera paradigm Josh Deprez 2021-08-10 14:56:01 +1000
  • ed61e27440 camera tweaks Josh Deprez 2021-08-09 15:00:25 +1000
  • a6508de705 camera improvements Josh Deprez 2021-08-09 13:58:33 +1000
  • c43a1edb74 Z for jump Josh Deprez 2021-08-09 12:03:51 +1000
  • 1bf7920d2f cameraaaaa Josh Deprez 2021-08-08 22:07:55 +1000
  • 47680971e5 undo lol Josh Deprez 2021-08-08 11:48:10 +1000
  • a0a088310e commit? Josh Deprez 2021-08-08 11:42:36 +1000
  • 702774be37 sprite framesize/frameoffset Josh Deprez 2021-08-07 21:31:39 +1000
  • 89461950e2 coyote-time Josh Deprez 2021-08-07 21:24:15 +1000
  • 3535cfe248 should support wasd hey Josh Deprez 2021-08-07 16:38:02 +1000
  • 074b57f76d more efficient tile collision testing? Josh Deprez 2021-08-06 11:39:19 +1000
  • cb157a9503 starting animations on the right foot? Josh Deprez 2021-08-05 15:24:16 +1000
  • 46ae8056bc more sprite tweak Josh Deprez 2021-08-05 15:20:03 +1000
  • 9b19997bdd tweaks Josh Deprez 2021-08-05 15:16:56 +1000
  • 9485fdfb4f fix out-of-order detection, tweak sprite Josh Deprez 2021-08-05 15:14:56 +1000
  • 8d9806f93f different Josh Deprez 2021-08-05 14:36:07 +1000
  • 8bddc09a11 fix vibration, tweak spritesheet Josh Deprez 2021-08-05 14:26:23 +1000
  • 5cdbf5b82b formatting Josh Deprez 2021-08-05 12:57:22 +1000
  • 3f17821a0d More comment Josh Deprez 2021-08-05 12:40:32 +1000
  • c30472c67e more gobs and interface cleanup Josh Deprez 2021-08-05 12:33:23 +1000
  • 66e45e495a Simplify game preparation Josh Deprez 2021-08-05 12:26:41 +1000
  • b8a3040019 remove the limes source Josh Deprez 2021-08-05 10:54:30 +1000
  • dda4263ecc source update Josh Deprez 2021-08-05 10:53:11 +1000
  • 196b220c4f idle in a direction Josh Deprez 2021-08-05 10:50:13 +1000
  • dc702ae666 change timings in source Josh Deprez 2021-08-05 10:39:23 +1000
  • d8202c65f5 they walked so they could run when I tweaked the sprite sheet Josh Deprez 2021-08-05 10:26:45 +1000
  • 4c8e8bf4a7 walking Josh Deprez 2021-08-04 17:19:17 +1000
  • 0fce733d56 sprite Josh Deprez 2021-08-04 15:08:26 +1000
  • 28d9570e1e sprite Josh Deprez 2021-08-04 15:07:57 +1000
  • 8b3a0c78e4 Make Tilemap a collider Josh Deprez 2021-08-04 12:40:51 +1000
  • d4dcd952a4 key just pressed Josh Deprez 2021-08-03 20:09:22 +1000
  • 4ea31970e5 all the tiles collide Josh Deprez 2021-08-03 20:06:17 +1000
  • 152fc7d528 walls and box Josh Deprez 2021-08-03 18:36:17 +1000
  • adc8fc0514 oh yeah Josh Deprez 2021-08-03 18:26:14 +1000
  • 75196dde75 it works Josh Deprez 2021-08-03 16:48:21 +1000
  • ef437c00d8 play with tilemap a bit Josh Deprez 2021-08-03 16:43:38 +1000
  • 95593aa2c4 xperiment Josh Deprez 2021-08-03 16:17:59 +1000
  • 9c456296b9 collision detection woo Josh Deprez 2021-08-03 14:56:53 +1000
  • eada25274d remove it Josh Deprez 2021-08-02 16:48:02 +1000
  • d6de025e60 ignores Josh Deprez 2021-08-02 16:47:45 +1000
  • 19eb6361f5 support rectangular tile sources Josh Deprez 2021-08-02 16:32:27 +1000
  • 8ddfe28427 tile tweaks Josh Deprez 2021-08-02 15:56:25 +1000
  • 27cbaf9403 actor Josh Deprez 2021-08-02 15:16:58 +1000
  • 6e8a3e67df Disabled Josh Deprez 2021-08-02 14:38:48 +1000
  • 4d6c6889de ebiten.GeoM Josh Deprez 2021-08-02 12:28:02 +1000
  • a11c66c076 clarity Josh Deprez 2021-08-02 12:22:11 +1000
  • 11a2382b56 minor clarification Josh Deprez 2021-08-02 12:21:24 +1000
  • 3d75693cc2 Split Scan and Build Josh Deprez 2021-08-02 12:16:10 +1000
  • 1c8d054aff Shorter Josh Deprez 2021-08-01 20:38:27 +1000
  • 92ed1f1a89 GeoMDef Josh Deprez 2021-08-01 20:28:33 +1000
  • 64d44d9caf it is a fun fact Josh Deprez 2021-08-01 17:24:38 +1000
  • 62f3086eb5 comment time Josh Deprez 2021-08-01 17:14:57 +1000
  • ba7bfe62fc ident tweaks Josh Deprez 2021-08-01 17:10:47 +1000
  • 0af9bf298c Hidden, Identifier, z.go->misc.go Josh Deprez 2021-08-01 17:08:26 +1000
  • cd7b0fae99 change how walk works Josh Deprez 2021-08-01 16:41:10 +1000
  • 51d9a69a4b componentdb Josh Deprez 2021-08-01 16:10:30 +1000
  • facb9f8e91 yes Josh Deprez 2021-08-01 14:41:39 +1000
  • 8e5c82db29 call it AnimDefs Josh Deprez 2021-08-01 14:41:25 +1000
  • d8ecea05e5 until I can think of a better way Josh Deprez 2021-07-31 21:23:58 +1000
  • d52753a6d0 yes Josh Deprez 2021-07-31 20:06:49 +1000
  • d31fbd1e73 AnimRef Josh Deprez 2021-07-31 19:49:24 +1000
  • 183b373867 no json Josh Deprez 2021-07-31 19:25:15 +1000
  • 8f8802f387 loop -> oneshot Josh Deprez 2021-07-31 19:20:36 +1000
  • 2fc3251c9b progress Josh Deprez 2021-07-31 17:17:26 +1000
  • 7fbf4d7a71 Anim Josh Deprez 2021-07-31 17:15:32 +1000
  • 3f4da9f6bd Yes Josh Deprez 2021-07-31 16:46:12 +1000
  • ec8daf7b79 Lazy loading with ref Josh Deprez 2021-07-31 16:38:54 +1000
  • acaa279e05 image ref? Josh Deprez 2021-07-30 17:26:23 +1000
  • bcad4fcb73 neater Josh Deprez 2021-07-30 16:46:15 +1000
  • 83a95ed1c1 some different timings Josh Deprez 2021-07-30 16:42:43 +1000
  • 1888821748 why bother having a call that does reordering when the objects are being linearly scanned anyway Josh Deprez 2021-07-30 16:31:08 +1000
  • 058afc189c two animated tiles! ah ah ah Josh Deprez 2021-07-30 16:11:01 +1000
  • d597481d8c remove a blank line Josh Deprez 2021-07-30 15:27:27 +1000
  • 540eab9a0f Tiles has Transform Josh Deprez 2021-07-30 15:18:36 +1000
  • ed5092cc3e Add Transform field to Scene Josh Deprez 2021-07-30 14:36:11 +1000
  • 14407fe47d call it "scene" Josh Deprez 2021-07-30 14:25:32 +1000
  • 24d47ba639 Refactor Layers into separate type so that Layers can nest Josh Deprez 2021-07-30 14:17:40 +1000
  • b976b849b7 Do geom on stack? Josh Deprez 2021-07-29 17:07:38 +1000
  • 76bcda2df5 Animate a tile Josh Deprez 2021-07-29 15:29:26 +1000
  • 259747a89c yes Josh Deprez 2021-07-29 15:11:56 +1000
  • def1dc1daa animated tiles gogo Josh Deprez 2021-07-29 15:09:00 +1000
  • 2bb2635120 aha Josh Deprez 2021-07-29 14:19:47 +1000
  • 3fab8dbe7a tweak embed Josh Deprez 2021-07-26 21:19:12 +1000
  • 17c68f5455 Tweaks Josh Deprez 2021-07-25 15:03:10 +1000
  • 8c23394fb9 yep Josh Deprez 2021-07-25 14:37:53 +1000
  • 293b013db4 Implement tilemap Josh Deprez 2021-07-25 14:15:39 +1000
  • 680b2d5269 yes Josh Deprez 2021-07-23 17:27:10 +1000
  • a2fb805f41 tiles! Josh Deprez 2021-07-23 17:17:56 +1000
  • aa6cbbf295 yes Josh Deprez 2021-07-23 17:05:35 +1000
  • b9ab613167 Composable z-position Josh Deprez 2021-07-23 17:05:05 +1000
  • b396b247a2 more Josh Deprez 2021-07-23 14:59:49 +1000
  • 7b321a549f Implement sort? Josh Deprez 2021-07-23 13:46:19 +1000
  • 68b29ab021 tidy Josh Deprez 2021-07-23 13:13:50 +1000
  • 3a19cac212 Refactoring Josh Deprez 2021-07-23 13:12:54 +1000
  • f370324147 yes Josh Deprez 2021-07-19 20:09:57 +1000
  • 5b30626244 ecs baby Josh Deprez 2021-07-16 15:41:46 +1000
  • a1a276ddce go mod tidy Josh Deprez 2021-07-16 13:27:33 +1000
  • 7dace284c3 debug print Josh Deprez 2021-07-14 16:26:47 +1000