package engine import "image" // ID implements Identifier directly (as a string value). type ID string // Ident returns id as a string. func (id ID) Ident() string { return string(id) } // Bounds implements Bounder directly (as an image.Rectangle value). type Bounds image.Rectangle // BoundingRect returns b as an image.Rectangle. func (b Bounds) BoundingRect() image.Rectangle { return image.Rectangle(b) } // Disabled implements Disabler directly (as a bool). type Disabled bool // IsHidden returns h as a bool. func (d Disabled) IsDisabled() bool { return bool(d) } // Hide sets h to true. func (d *Disabled) Disable() { *d = true } // Show sets h to false. func (d *Disabled) Enable() { *d = false } // Hidden implements Hider directly (as a bool). type Hidden bool // IsHidden returns h as a bool. func (h Hidden) IsHidden() bool { return bool(h) } // Hide sets h to true. func (h *Hidden) Hide() { *h = true } // Show sets h to false. func (h *Hidden) Show() { *h = false } // Parallax implements ParallaxScaler directly (as a float64 value). type Parallax float64 // ParallaxFactor returns s as a float64. func (s Parallax) ParallaxFactor() float64 { return float64(s) } // ZOrder implements DrawOrder (in Drawer) directly (as a float64 value). type ZOrder float64 // DrawOrder returns z as a float64. func (z ZOrder) DrawOrder() float64 { return float64(z) } // ---------- Some math helpers ---------- func mul2(p, q image.Point) image.Point { p.X *= q.X p.Y *= q.Y return p } func div2(p, q image.Point) image.Point { p.X /= q.X p.Y /= q.Y return p } func float2(p image.Point) (float64, float64) { return float64(p.X), float64(p.Y) }