package engine import ( "errors" "github.com/hajimehoshi/ebiten/v2" ) const commonDrawerComparisons = false var _ Drawer = tombstone{} type tombstone struct{} func (tombstone) Draw(*ebiten.Image, *ebiten.DrawImageOptions) {} func (tombstone) DrawAfter(x Drawer) bool { return x != tombstone{} } func (tombstone) DrawBefore(Drawer) bool { return false } func (tombstone) String() string { return "tombstone" } type drawList struct { list []Drawer rev map[Drawer]int } func (d drawList) Less(i, j int) bool { // Deal with tombstones first, in case anything else thinks it // needs to go last. if d.list[i] == (tombstone{}) { return false } if d.list[j] == (tombstone{}) { return true } if commonDrawerComparisons { // Common logic for known interfaces (BoundingBoxer, ZPositioner), to // simplify Draw{Before,After} implementations. switch x := d.list[i].(type) { case BoundingBoxer: xb := x.BoundingBox() switch y := d.list[j].(type) { case BoundingBoxer: yb := y.BoundingBox() if xb.Min.Z >= yb.Max.Z { // x is in front of y return false } if xb.Max.Z <= yb.Min.Z { // x is behind y return true } if xb.Max.Y <= yb.Min.Y { // x is above y return false } if xb.Min.Y >= yb.Max.Y { // x is below y return true } case ZPositioner: return xb.Max.Z < y.ZPos() // x is before y } case ZPositioner: switch y := d.list[j].(type) { case BoundingBoxer: return x.ZPos() < y.BoundingBox().Min.Z case ZPositioner: return x.ZPos() < y.ZPos() } } } // Fallback case: ask the components themselves return d.list[i].DrawBefore(d.list[j]) || d.list[j].DrawAfter(d.list[i]) } func (d drawList) Len() int { return len(d.list) } func (d drawList) Swap(i, j int) { d.rev[d.list[i]], d.rev[d.list[j]] = j, i d.list[i], d.list[j] = d.list[j], d.list[i] } // Bad, slow, topological sort func (d *drawList) topsort() error { // Count indegrees - O(|V|^2) indegree := make(map[Drawer]int) for _, u := range d.list { indegree[u] += 0 for _, v := range d.list { if u == v { continue } if u.DrawBefore(v) || v.DrawAfter(u) { indegree[v]++ } } } //log.Printf("indegree: %v", indegree) // Sort into new list list := make([]Drawer, 0, len(d.list)) for len(indegree) > 0 { var bag []Drawer for v, n := range indegree { if n == 0 { bag = append(bag, v) } } //log.Printf("zero indegree vertices: %v", bag) if len(bag) == 0 { //log.Printf("remaining vertices: %v", indegree) return errors.New("no vertices with zero indegree") } list = append(list, bag...) for _, u := range bag { delete(indegree, u) } for _, u := range bag { for v := range indegree { if u.DrawBefore(v) || v.DrawAfter(u) { indegree[v]-- } } } } // Replace list d.list = list // Update rev for i, v := range list { d.rev[v] = i } return nil }