package engine import ( "encoding/gob" "image" "github.com/hajimehoshi/ebiten/v2" ) func init() { gob.Register(AnimatedTile{}) gob.Register(StaticTile(0)) gob.Register(Tilemap{}) } // Tilemap renders a grid of tiles. type Tilemap struct { Hidden bool ID Map [][]Tile Src ImageRef // must be a horizontal tile set TileSize int Transform GeoMDef ZPos } // Draw draws the tilemap. func (t *Tilemap) Draw(screen *ebiten.Image, geom ebiten.GeoM) { if t.Hidden { return } geom.Concat(*t.Transform.GeoM()) for j, row := range t.Map { for i, tile := range row { var op ebiten.DrawImageOptions op.GeoM.Translate(float64(i*t.TileSize), float64(j*t.TileSize)) op.GeoM.Concat(geom) sx := tile.TileIndex() * t.TileSize src := t.Src.Image().SubImage(image.Rect(sx, 0, sx+t.TileSize, t.TileSize)).(*ebiten.Image) screen.DrawImage(src, &op) } } } // Update calls Update on any tiles that are Updaters, e.g. AnimatedTile. func (t *Tilemap) Update() error { for j := range t.Map { for i := range t.Map[j] { if tile, ok := t.Map[j][i].(Updater); ok { if err := tile.Update(); err != nil { return err } } } } return nil } // Tile is the interface needed by Tilemap. type Tile interface { TileIndex() int } // StaticTile returns a fixed tile index. type StaticTile int func (s StaticTile) TileIndex() int { return int(s) } // AnimatedTile uses an Anim to choose a tile index. type AnimatedTile struct { AnimRef } func (a *AnimatedTile) TileIndex() int { return a.Anim().CurrentFrame() } func (a *AnimatedTile) Update() error { return a.Anim().Update() }