package engine import ( "encoding/gob" "image" "github.com/hajimehoshi/ebiten/v2" ) func init() { gob.Register(Sprite{}) } // Sprite combines an Actor with the ability to Draw from a single spritesheet. type Sprite struct { Actor Hidden bool ID Src ImageRef ZPos anim *Anim } func (s *Sprite) Draw(screen *ebiten.Image, geom ebiten.GeoM) { if s.Hidden { return } var op ebiten.DrawImageOptions op.GeoM.Translate(float64(s.Pos.X), float64(s.Pos.Y)) op.GeoM.Concat(geom) frame := s.anim.CurrentFrame() src := s.Src.Image() w, _ := src.Size() sp := image.Pt((frame*s.Size.X)%w, ((frame*s.Size.X)/w)*s.Size.Y) screen.DrawImage(src.SubImage(image.Rectangle{sp, sp.Add(s.Size)}).(*ebiten.Image), &op) } func (s *Sprite) Scan() []interface{} { return []interface{}{&s.Actor} } func (s *Sprite) SetAnim(a *Anim) { if s.anim != a { a.Reset() } s.anim = a } func (s *Sprite) Update() error { return s.anim.Update() }