package engine import ( "encoding/gob" "image" "github.com/hajimehoshi/ebiten/v2" ) // Ensure Camera satisfies interfaces. var _ interface { Identifier Prepper Transformer } = &Camera{} func init() { gob.Register(&Camera{}) } // Camera models a camera that is viewing a scene. (Camera is a child of the // scene it is viewing, for various reasons.) Changes to the fields take effect // immediately. type Camera struct { ID // Camera controls Centre image.Point // world coordinates Filter ebiten.Filter Rotation float64 // radians Zoom float64 // unitless game *Game } // Prepare grabs a copy of game (needed for screen dimensions) func (c *Camera) Prepare(game *Game) error { c.game = game return nil } // Transform returns the camera transform. func (c *Camera) Transform() (opts ebiten.DrawImageOptions) { opts.GeoM.Translate(float2(c.Centre.Mul(-1))) opts.GeoM.Scale(c.Zoom, c.Zoom) opts.GeoM.Rotate(c.Rotation) opts.GeoM.Translate(float64(c.game.ScreenWidth/2), float64(c.game.ScreenHeight/2)) return opts }