package engine import "image" // IntProjection holds an integer projection definition. // It is designed for projecting Z onto X and Y with integer fractions as would // be used in e.g. a diametric projection (IntProjection{X:0, Y:-2}). type IntProjection image.Point // Project performs an integer parallel projection of a 3D coordinate into 2D. // If π.X = 0, the x returned is p.X; similarly for π.Y and y. // Otherwise, x projects to x + z/π.X and y projects to y + z/π.Y. func (π IntProjection) Project(p Int3) image.Point { /* I'm using the π character because I'm a maths wanker. Dividing is used because there's little reason for an isometric projection in a game to exaggerate the Z position. Integers are used to preserve that "pixel perfect" calculation in case you are making the next Celeste. */ q := p.XY() if π.X != 0 { q.X += p.Z / π.X } if π.Y != 0 { q.Y += p.Z / π.Y } return q }