package engine import ( "encoding/gob" "image" "github.com/hajimehoshi/ebiten/v2" ) // Ensure Sprite satisfies interfaces. var ( _ Identifier = &Sprite{} _ Drawer = &Sprite{} _ DrawOrderer = &Sprite{} _ Scanner = &Sprite{} _ Updater = &Sprite{} ) func init() { gob.Register(&Sprite{}) } // Sprite combines an Actor with the ability to Draw from a single spritesheet. type Sprite struct { ID Actor FrameOffset image.Point Hidden Sheet Sheet ZOrder anim *Anim } func (s *Sprite) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) { if s.Hidden { return } dp := s.Pos.Add(s.FrameOffset) var geom ebiten.GeoM geom.Translate(float64(dp.X), float64(dp.Y)) geom.Concat(opts.GeoM) opts.GeoM = geom src := s.Sheet.SubImage(s.anim.CurrentFrame()) screen.DrawImage(src, &opts) } func (s *Sprite) Scan() []interface{} { return []interface{}{ &s.Actor, &s.Sheet, } } func (s *Sprite) SetAnim(a *Anim) { if s.anim != a { a.Reset() } s.anim = a } func (s *Sprite) Update() error { return s.anim.Update() }