package engine import ( "encoding/gob" "image/color" "github.com/hajimehoshi/ebiten/v2" ) // Ensure Fill satisfies Drawer. var _ interface { Drawer Hider Identifier } = &Fill{} func init() { gob.Register(&Fill{}) gob.Register(color.Gray{}) gob.Register(color.RGBA{}) } // Fill fills the screen with a colour. type Fill struct { ID Color color.Color Hidden ZOrder } func (f *Fill) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) { screen.Fill(opts.ColorM.Apply(f.Color)) }