package engine import ( "image" "github.com/hajimehoshi/ebiten/v2" ) var _ interface { Prepper Scanner } = &Sheet{} // Sheet handles images that consist of a grid of equally sized regions // (cells) and can produce subimages for the cell at an index. This is useful // for various applications such as sprite animation and tile maps. Additionally // each sheet carries a collection of animations that use the sheet. type Sheet struct { AnimDefs map[string]*AnimDef CellSize image.Point Src ImageRef w int // width as measured in number of cells } // NewAnim returns a new Anim for the given key, or nil if not found in // AnimDefs. func (s *Sheet) NewAnim(key string) *Anim { return s.AnimDefs[key].NewAnim() } // Prepare computes the width of the image (in cells). func (s *Sheet) Prepare(*Game) error { s.w, _ = s.Src.Image().Size() s.w /= s.CellSize.X return nil } // Scan returns the Src. func (s *Sheet) Scan() []interface{} { return []interface{}{&s.Src} } // SubImage returns an *ebiten.Image corresponding to the given cell index. func (s *Sheet) SubImage(i int) *ebiten.Image { p := pmul(image.Pt(i%s.w, i/s.w), s.CellSize) r := image.Rectangle{p, p.Add(s.CellSize)} return s.Src.Image().SubImage(r).(*ebiten.Image) }