package main import ( "image" "image/color" _ "image/png" "log" "os" "runtime" "runtime/pprof" "drjosh.dev/gurgle/engine" "drjosh.dev/gurgle/game" "github.com/hajimehoshi/ebiten/v2" ) func main() { // Change to true to enable cpu profile if true && runtime.GOOS != "js" { f, err := os.Create("cpuprofile.pprof") if err != nil { log.Fatal("could not create CPU profile: ", err) } defer f.Close() if err := pprof.StartCPUProfile(f); err != nil { log.Fatal("could not start CPU profile: ", err) } defer pprof.StopCPUProfile() } ebiten.SetWindowResizable(true) ebiten.SetWindowSize(640, 480) ebiten.SetWindowTitle("TODO") // Change to true to rewrite level1.gobz if false && runtime.GOOS != "js" { writeLevel1() } g := &engine.Game{ ScreenHeight: 240, ScreenWidth: 320, Root: &engine.Scene{ ID: "root", Components: []interface{}{ &engine.SceneRef{Path: "assets/level1.gobz"}, &engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)}, engine.PerfDisplay{}, }, }, } if err := g.LoadAndPrepare(game.Assets); err != nil { log.Fatalf("Loading/preparing error: %v", err) } if runtime.GOOS != "js" { // Run a repl on the console. go g.REPL(os.Stdin, os.Stdout, game.Assets) } // ... while the game also runs if err := ebiten.RunGame(g); err != nil { log.Fatalf("Game error: %v", err) } } // writeLevel1 dumps a test level into level1.gobz func writeLevel1() { redTileAnim := &engine.Anim{Frames: []engine.AnimFrame{ {Frame: 3, Duration: 12}, {Frame: 4, Duration: 12}, {Frame: 5, Duration: 12}, {Frame: 6, Duration: 12}, }} greenTileAnim := &engine.Anim{Frames: []engine.AnimFrame{ {Frame: 0, Duration: 16}, {Frame: 1, Duration: 16}, {Frame: 2, Duration: 16}, }} denseTiles := [][]engine.Tile{ {engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)}, {nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil}, {nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil}, {nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil}, {nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil}, {engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)}, {engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)}, {engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)}, } tiles := make(map[image.Point]engine.Tile) for j, row := range denseTiles { for i, tile := range row { if tile == nil { continue } tiles[image.Pt(i, j)] = tile } } level1 := &engine.Scene{ ID: "level_1", Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)), Camera: &engine.Camera{ ID: "game_camera", }, Components: []interface{}{ &engine.Fill{ ID: "bg_fill", Color: color.Gray{100}, ZOrder: 0, }, &engine.Billboard{ ID: "bg_image", Parallax: 0.5, ZOrder: 1, Pos: image.Pt(-160, -120), Src: engine.ImageRef{Path: "assets/space.png"}, }, &engine.Tilemap{ ID: "terrain", ZOrder: 2, Map: tiles, Sheet: engine.Sheet{ CellSize: image.Pt(16, 16), Src: engine.ImageRef{Path: "assets/boxes.png"}, }, }, &engine.SolidRect{ ID: "ceiling", Bounds: engine.Bounds(image.Rect(0, -1, 320, 0)), }, &engine.SolidRect{ ID: "left_wall", Bounds: engine.Bounds(image.Rect(-1, 0, 0, 240)), }, &engine.SolidRect{ ID: "right_wall", Bounds: engine.Bounds(image.Rect(320, 0, 321, 240)), }, &game.Awakeman{ CameraID: "game_camera", ToastID: "toast", Sprite: engine.Sprite{ Actor: engine.Actor{ CollisionDomain: "level_1", Pos: image.Pt(100, 100), Size: image.Pt(8, 16), }, ZOrder: 3, FrameOffset: image.Pt(-1, 0), Sheet: engine.Sheet{ CellSize: image.Pt(10, 16), Src: engine.ImageRef{Path: "assets/aw.png"}, }, }, }, }, } if err := engine.SaveGobz(level1, "game/assets/level1.gobz"); err != nil { log.Fatalf("Couldn't save level1.gobz: %v", err) } }